Early Game Growth Vat
This mod allows the growth vat to be built early (smithing research).
This mod allows the growth vat to be built early (smithing research). The Growth vat research now halves power consumption.
Suspend your younglings in a sarcophagus filled with ambrosia jam and insect jelly.
Also adds a basic generator, the concept of which is fermenting ambrosia in a salvaged wheel, somehow making power.
Made for those colonies where growth vats are thematic, but high tech may not suit.
Growth vat new cost:
Gold - 10
Ambrosia - 20
Insect Jelly - 10
Stuff (metal, wood, stone) - 30
Uses 400 power, 200 with growth vat research
Generator cost:
Steel - 100
Component - 2
Makes 800 power
Uses ambrosia for fuel
[Uses patch operations to modify the base growth vat, could not get a new vat to function as intended]