// Management · RimWorld Mod

Ecological Performance Optimizer - Stop Wilderness Spawns

Ecological Performance Optimizer - Stop Wilderness Spawns mod preview for RimWorld

Provides three independent options in the Mod Settings to reduce map biome overhead (animals and plants): - When enabled, new wild animal packs will no longer spawn on the current map automatically (once hunted, they're gone).

Provides three independent options in the Mod Settings to reduce map biome overhead (animals and plants):

- When enabled, new wild animal packs will no longer spawn on the current map automatically (once hunted, they're gone). Has no effect on animals already present, or animals spawned via events (such as Herd Migration, Manhunter Packs, etc.).

- When enabled, newly generated maps (landing spots, caravan sites, etc.) will no longer be pre-populated with wild animals.

- When enabled, plants outside growing zones and hydroponics/planters stop growing and will no longer naturally reproduce (wild self-seeding cycle is disabled). Cut plants will not regrow. Crops inside growing zones and planters remain completely unaffected. Unchecking this option restores vanilla behavior.

All settings can be turned off at any time to fully restore vanilla ecosystem mechanics.