Escape from Valnor
You've made it, just barely.
You've made it, just barely. Your ship out of fuel and coming down fast, you and your fellow escapees drop down a ways away from the projected crash site, with whatever you could scavenge from Valnor. You have no way to get back in orbit, but here at least, you can be free from the totalitarian grip of your home planet.
Your faction will be a New Arrivals.
Start with 5 people, chosen from 10.
Your people will be between 20 and 34 years old.
Arrive in drop pods.
Player starting characters have a 100% chance to start with trait: Careful shooter
Start with research: Medicine production
Permanent game condition(s):
-Aurora: An aurora is lighting up the sky. The breathtaking display will boost the mood of anyone outside to see it.
Start with:
-Silver x200
-Packaged survival meal x60
-Glitterworld medicine x5
-Component x25
-Heavy SMG x5
-Flak pants x 5
-Flak vest x 5
-Plasteel advanced helmet
-Boomalope x1
-Steel x450
-Wood x300
Map is scattered with:
-Ship chunk x25
-Steel x720
-Packaged survival meal x10
Story wise, your colonists are those who have escaped a horrible fate at the hands of a totalitarian government. Valnor is (or was, hard to say after cryo sleep) a planet that ruled with an iron fist of control and a constant over it's people for over a millennia. You are 5 of just a handful of people that have ever made it out alive. The simple idea is everyone must have known how to fight or hold their own in a battle, so everyone has careful shooter. Ship chunks will fall for about 6 days after arrival, parts of your ship as it breaks up in the atmosphere. You and your co-conspirators grabbed anything you could get your hands on, especially weapons, and stowed away on that ship. After taking it and it's contents, you made your way to a rimworld at full speed, placing yourselves in cryo.
It's suggested you use the seed "Valnor" with high rainfall and medium temperature.
Randomize your drop location and get to it.