// Management · RimWorld Mod
[ETF] My Personal Psychic Lance Pack
======> ABOUT | READ ME FIRST <====== This mod expands psychic and biomutation lances by letting you combine them into stronger, more efficient versions.
======> ABOUT | READ ME FIRST <======
This mod expands psychic and biomutation lances by letting you combine them into stronger, more efficient versions. Instead of carrying multiple single-use lances, you can merge them into one item with either higher charges or area-of-effect capabilities. --- #1 Comment Not sure if anyone using this mod is reading this, but just a heads-up that the next update will most likely cause errors with existing saves. I am changing the defNames, packageID, and some other code-related stuff. Potentially adding mod settings as well. I know that in some situations you can probably just brush it off, but if the mod is heavily integrated into your save, there is a chance it could cause some major issues. So, I recommend backing up the current version of the mod to a local folder and using that version for now. That way, you can keep using it with your current playthrough and switch to the updated version on your next one. Alternatively, you can go to the official source code section and download an older version from there. This is really only a concern for current players whose saves are using the old version of the mod. Any new saves made after the update should be fine. --- #2 Comment Also, I am really sorry about the current mod presentation. I was definitely rushing it and, honestly, felt pretty lazy with it. The next update will give it a proper makeover and make it look a lot better. Anyhow, good day to you all!
======> CORE FEATURES <======
AOE Lances These versions combine three lances into one and apply their effect in a radius instead of a single target.
- Hits multiple pawns at once
- Configurable behavior for allies, colonists, and caster
- Requires line of sight and proper positioning
- Same behavior as vanilla
- More uses before being consumed
- Useful for longer fights or emergencies
- Radius-based pawn targeting
- Smart filtering for valid targets
- Adjustable through XML
ETF_MyPersonalPsychicLancePack.CompProperties_TargetEffect_AOE
======> LANCE VARIANTS <======
Psychic Shock (AOE) Applies psychic shock to all targets in an area.
- Large radius
- Chance of brain damage
- Good for disabling groups
- Large radius
- Chance of brain damage
- Good for creating chaos in enemy groups
- Works on biological targets
- Includes AOE and high-capacity variants
- Has size and race restrictions for balance
Spoiler
Ghoul / Shambler Mutation Lance
A unique mutation variant with a different outcome system.
- Animals become Shamblers
- Humanlikes have a 50/50 result between Ghoul or Shambler
- Affects targets in an area
======> GAMEPLAY NOTES <======
- AOE effects can hit unintended targets if placed poorly
- Positioning matters more than with vanilla lances
- High-capacity versions trade crafting cost for efficiency
- Designed for mid to late game use
======> PRODUCTION & RESEARCH <======
- Psychic Variants: Fabrication Bench (Ship Basics/Starflight Basics, Core)
- Mutation Variants: Bioferrite Shaper (Mutation Weaponry, Anomaly DLC)
- Costs: Based on combining existing lances or mutation materials