// Management · RimWorld Mod

Everything Has Quality [1.4+ Fork]

by pudy248

1.61.51.4
Steam ↗
Everything Has Quality [1.4+ Fork] mod preview for RimWorld

Original mod description (Almost) everything has quality.

Original mod description

(Almost) everything has quality. A fully configurable mod for affecting what items have quality and how quality is determined. ***If you experience issues with the newest version of the mod, try unsubcribing and resubscribing and/or deleting the folder for this mod at steamapps\workshop\content\2885573321***

Configurable Options for Adding Quality to:

Work Tables Security Buildings and Turrets Other Construction Ore, Leather, and other Stuff Manufactured Goods (e.g. Components) Meals Meat, crops and other ingredients (separate min/max limits for raw tasty) Drugs Medicine Shells and Grenades Weapons (supplements vanilla) Apparel (supplements vanilla) Note: Restart is required when removing quality from items.

New Options for Calculating Quality

Quality of ingredients and materials above or below a set "standard quality" Quality of work tables Pawn skill affects quality of crops and other resources Recipes/construction with minimum skills are more difficult to create in high quality

New (Optional) Inspirations:

Inspirations for animal gathering, butchering, construction, cooking, harvesting, mining and stonecutting These inspirations are less common and only last 4 days. When making items with excellent or lower maximum quality, the inspiration lasts the entire 4 days instead of for only one item.

Other Configurable Features

Select minimum and maximum quality ranges from awful to legendary. Qualities of silver can be traded at a set exchange rate without buy/sell penalties.

FAQ

What mods do you recommend? Quality Expanded - Now that more items have quality, put the quality to use by expanding what it affects. Crop and Meat Quality - Adds quality requirements to meal recipes. Better meals will require better ingredients. Can I add this to an existing game? Yes. After saving and reloading, existing items will have normal quality. Can I remove this from an existing save? Probably. Does this work with mod-added items? Yes, this mod adds quality with C# instead of xml, which enables the mod to affect mod-added items without the need for a patch and increases configuration options. A restart is required to add/remove quality. Does this work with: Quality Doors - Yes. This mod will allow you to apply min/max quality limits to doors and to decide whether door quality is based solely on skill or skill + materials. Crafting Quality Rebalanced - Yes. Keep in mind if using materials to affect quality, the skill limits of CQR will be based on standard quality materials. *Insert Mod Name* - I don't know

pudy248's Additions

- Recompiled for 1.4 - Removed lvl20 skill cap in some calculations so this is compatible with Duck's Insane Skills - Added (experimental )option for supply quality to affect crafting/construction level mutiplicatively. This may or may not work properly, please report any bugs you find. - Added support for Improve This to make getting masterwork/legendary buildings a bit more doable - Added support for Easy Upgrades, for the same reason as Improve This. - Added biotech support. Previously, mechs would throw errors upon trying to make something with quality. Now they behave properly. Report bugs here: https://github.com/pudy248/EverythingHasQualityFork Please go send some love to the original creator ( https://steamcommunity.com/sharedfiles/filedetails/?id=2627433311 ), this mod is very complex and well outside my skill range, I don't take any credit for it's creation.