// Management · RimWorld Mod
Everything Has Quality [1.4+ Fork]
Original mod description (Almost) everything has quality.
Original mod description
(Almost) everything has quality. A fully configurable mod for affecting what items have quality and how quality is determined.
***If you experience issues with the newest version of the mod, try unsubcribing and resubscribing and/or deleting the folder for this mod at steamapps\workshop\content\2885573321***
Configurable Options for Adding Quality to:
Work Tables
Security Buildings and Turrets
Other Construction
Ore, Leather, and other Stuff
Manufactured Goods (e.g. Components)
Meals
Meat, crops and other ingredients (separate min/max limits for raw tasty)
Drugs
Medicine
Shells and Grenades
Weapons (supplements vanilla)
Apparel (supplements vanilla)
Note: Restart is required when removing quality from items.
New Options for Calculating Quality
Quality of ingredients and materials above or below a set "standard quality"
Quality of work tables
Pawn skill affects quality of crops and other resources
Recipes/construction with minimum skills are more difficult to create in high quality
New (Optional) Inspirations:
Inspirations for animal gathering, butchering, construction, cooking, harvesting, mining and stonecutting
These inspirations are less common and only last 4 days.
When making items with excellent or lower maximum quality, the inspiration lasts the entire 4 days instead of for only one item.
Other Configurable Features
Select minimum and maximum quality ranges from awful to legendary.
Qualities of silver can be traded at a set exchange rate without buy/sell penalties.
FAQ
What mods do you recommend?
Quality Expanded - Now that more items have quality, put the quality to use by expanding what it affects.
Crop and Meat Quality - Adds quality requirements to meal recipes. Better meals will require better ingredients.
Can I add this to an existing game?
Yes. After saving and reloading, existing items will have normal quality.
Can I remove this from an existing save?
Probably.
Does this work with mod-added items?
Yes, this mod adds quality with C# instead of xml, which enables the mod to affect mod-added items without the need for a patch and increases configuration options. A restart is required to add/remove quality.
Does this work with:
Quality Doors - Yes. This mod will allow you to apply min/max quality limits to doors and to decide whether door quality is based solely on skill or skill + materials.
Crafting Quality Rebalanced - Yes. Keep in mind if using materials to affect quality, the skill limits of CQR will be based on standard quality materials.
*Insert Mod Name* - I don't know
pudy248's Additions
- Recompiled for 1.4
- Removed lvl20 skill cap in some calculations so this is compatible with Duck's Insane Skills
- Added (experimental )option for supply quality to affect crafting/construction level mutiplicatively. This may or may not work properly, please report any bugs you find.
- Added support for Improve This to make getting masterwork/legendary buildings a bit more doable
- Added support for Easy Upgrades, for the same reason as Improve This.
- Added biotech support. Previously, mechs would throw errors upon trying to make something with quality. Now they behave properly.
Report bugs here: https://github.com/pudy248/EverythingHasQualityFork
Please go send some love to the original creator ( https://steamcommunity.com/sharedfiles/filedetails/?id=2627433311 ), this mod is very complex and well outside my skill range, I don't take any credit for it's creation.