// Management · RimWorld Mod

Expanded Materials - Stones and Mortars

by Argón

1.41.31.21.1
Steam ↗
Expanded Materials - Stones and Mortars mod preview for RimWorld

IMPORTANT!!! This mod has been reworked, and thus, this version is fully unsupported. I give my full consent to anyone willing to update/fork it as long as they credit me as the original author and link to the newest version here : v1.0.1 -See change notes. So this is the third m

IMPORTANT!!!

This mod has been reworked, and thus, this version is fully unsupported. I give my full consent to anyone willing to update/fork it as long as they credit me as the original author and link to the newest version here : v1.0.1 -See change notes. So this is the third mod of the bloaty-patchy mod series Expanded Materials. This time I present you something I have been willing to add since the very beginning, but only now I managed to develop in such a way that I feel comfortable with the final result. Usually I developed Expanded Materials mods (Metals and Plastics) in a not very mod-friendly way, in fact, I have made big design mistakes in the latter one, and so I wish to rework it. There is also a rework planned for metals, but that one will be more lightweight, and I will aim it to merge the lite version into the full one so I cleanse the clutter. But I'll save the details for a separate post elsewhere, for now, I bring you this mod which, as its name suggests, adds new stone types and mortar materials to your game. I have had some testing done as well as playing myself with the mod for a while. I haven't found any issues so far, but don't hesitate to report any bug or issue you happen to find. Also, I'm open to all kinds of suggestions. Leave a comment below! Q: Save game compatible? A: It should, but the new stone types won't be present in your world. Q: Where do I get cement/clay? A: At the stonecutter table. Q: Do you plan to add compatibility for X mod? A: As long as I can and I use the mod enough to know it and have a notion of how could I patch it, yes. Q: This mod is not realistic. A: Well... I made it to fit a better gameplay, if it were by realism I'd probably have to make you analyze the PH of the ground. Q: How does concrete interacts with its EM - Metals counterpart? A: The recipe in Metals is patched to require sand and cement from this mod. It's an extra step but makes it way cheaper. Q: Can I suggest a feature? A: Absolutely! Leave me a comment or join my Discord server! (Link below) Graphics and xml created by me, Argón (León) a creative mastermind in need for some peanuts o.O Rimworld is owned by Tynan Sylvester. The soil is owned by our mother nature. Vanilla Expanded Collection - By Oskar Potocki & more