// Management · RimWorld Mod

ExtraWeapon2

ExtraWeapon2! Description: Colonists can equip up to 6 extra weapons. When summoned, they will float around the body and automatically attack enemies. This is a new version remade from ExtraWeapon! Thanks to HaiLuan! How to use: Right-click a weapon to add it to an extra weapon s

ExtraWeapon2!

Description:

Colonists can equip up to 6 extra weapons. When summoned, they will float around the body and automatically attack enemies. This is a new version remade from ExtraWeapon! Thanks to HaiLuan!

How to use:

Right-click a weapon to add it to an extra weapon slot. You can freely move its position.

Features:

  • Compared to ExtraWeapon1, performance has been significantly improved.
  • Extra weapons are now displayed only during recruitment. There’s a short animation where the weapons run out on their own, and the extra weapons will also rotate—you’ll like it!
  • Melee weapons can also be used! However, their attack range is very short, so the overall effect isn’t that great.
  • You can add it mid-save. Removing it mid-way will cause the extra weapons to be lost.
  • Enable Balance Mode in the mod options! In this mode, the extra weapon system can only be used after acquiring a psylink. There are two modes to choose from: 1. +1 controllable extra weapon for every 40% Psychic Sensitivity. 2. +1 controllable extra weapon for each Psylink level.
You can now choose your favorite extra weapon float mode from four new options.

QA:

Q: Will enemies use extra weapons? A: No—colonists only. Q: Do extra weapons’ shots get affected by the character’s stats? A: Yes. Q: CE? A: No hard conflict, but the extra weapons won’t reload themselves.