// Management · RimWorld Mod

Faction exporter tool

Consider this a beta, almost all main features are in place, but a few things need to be cleaned up such as flavor text and ui improvements.

Consider this a beta, almost all main features are in place, but a few things need to be cleaned up such as flavor text and ui improvements. Preview images are a little dated.

Features to come
-full royalty factions and permit creation
-option to choose faction base location(orbit or ground)
-non human factions

Report any bugs or provide feedback here

Info


this is many many weeks in the making, i tried to keep it simple while still offering a decent amount of customization, if you feel that goal was no achieved please do let me know

this is a In depth faction editor/creator, you are not changing existing factions, you are making your own. when you're done you can export to your local mods folder, enable the new mod, relaunch the game and your faction will show up as if its always been there.

Directions


step 1 - enable dev mode, and click the "F" at the top of the screen
step 2 - choose a preset
Step 3 - decide on a name, description, tech level and spawn weight
step 4 - choose a faction icon and its color
step 5 - choose your desired xenotypes and spawn weight
step 6 - choose your factions culture, structures, memes and styles
step 7 - full customizable pawnkinds, you can be as minimal or extensive as you want
step 8 - choose your desired trader types
step 9 - export your faction
step 10- restart rimworld enable the faction.

Compatibility


Should work with any mods that adds Xenotypes, factions, ideology content, weapons etc
no incompatibilities that i know of... but that is always subject to change. Report any you find here

Credits


Custom Xenotype Exporter & Worldbuilder -- Primary inspiration for this mod.
Tynan Sylvester -- RimWorld

(CC BY-NC-ND 4.0)