⚒ FACTION FORGE ⚒ Build the world before you live in it.
⚒ FACTION FORGE ⚒
Build the world before you live in it.
Faction Forge gives you much more control over the factions that inhabit your RimWorld.
Customize factions before world generation, or edit them later during an ongoing game.
⚙ WHAT CAN YOU CHANGE?
• Faction names and descriptions.
• Number and type of factions.
• Technology level.
• Xenotypes.
• Weapons and apparel.
• Implants, prosthetics and mutations.
• Faction colors and emblems.
• Ideologies.
• Goodwill and faction relations.
• Settlement names, relocation and deletion.
You can also save customized factions as reusable presets and load them again in future games.
👤 PAWN CUSTOMIZATION
Faction Forge allows you to customize different pawn types within a faction.
Their generated pawns can use your selected:
• Xenotypes.
• Weapons.
• Apparel.
• Implants.
• Prosthetics.
• Mutations.
Pawn previews allow you to see many of these changes before generating the world.
🧩 MOD COMPATIBILITY
Faction Forge can use compatible content added by other mods, including factions, xenotypes, weapons, apparel, implants, emblems and ideologies.
Compatibility with every mod cannot be guaranteed, especially with mods that heavily modify faction or pawn generation.
If you find a bug or incompatibility, please report it and include your RimWorld log whenever possible.
🌍 LANGUAGES
Faction Forge currently includes localization for 24 languages, including English, Spanish, French, German, Italian, Portuguese, Russian, Chinese, Japanese and Korean.
⚠ ALPHA WARNING
Faction Forge is still in Alpha.
Bugs, unexpected behavior and compatibility issues may still occur.
New features are being added regularly, many of them based directly on player suggestions.
Bug reports, compatibility reports, constructive criticism and feature requests are very welcome.
Make backup copies of important saves while the mod remains in Alpha.
⚒ THE GOAL ⚒
Choose who inhabits your planet, what they look like, what they use, what they believe in and how they relate to one another.
Forge the factions.
Then let RimWorld do the rest.
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