// Management · RimWorld Mod

Fallout Evacuation

Fallout Evacuation mod preview for RimWorld

**IF YOU GUYS THINK I SHOULD EDIT ANY OF THIS, LET ME KNOW IN THE COMMENTS.

**IF YOU GUYS THINK I SHOULD EDIT ANY OF THIS, LET ME KNOW IN THE COMMENTS. THANKS!**

After their ship is attacked by pirate raiders, the small crew of 20 or so sailors evacuate in escape pods and make planetfall at an unknown planet. Unfortunately, 16 of the 20 had failed to escape in time, thus, the pirates blew up their escape craft. Luckily, 4 souls bravely continued onto a makeshift landing zone. With more unlucky news, the planet was once colonized by wealthy individuals and state-of-the-art technology, but their own lust for power made them launch nuclear missiles into each other's countries. The toxic fallout from only an Earth month ago still remain. Other primitives and cities were able to hold out against the fallout. Hopefully, the brave souls can get out of this hellwhole before anything else happens.

Your faction will be a New Arrivals.
Start with 4 people, chosen from 5.
Arrive in drop pods.
All characters have a 50% chance to start with hangover.
Start with research: Carpet making
Start with research: Smithing
The stat "melee hit chance" will be universally multiplied by 100%.

Permanent game condition(s):
-Toxic fallout: A plume of toxic dust from some distant source is slowly settling over this entire region of the planet. Anyone not under a roof will be slowly poisoned.

Start with:
-Packaged survival meal x40
-Medicine x15
-SCAR-L CQC x3
-Component x100
-Steel simple helmet x3
-Armor vest x4

Tags

  • scenario