// Management · RimWorld Mod

FFW's Specialist Cache (CE) [Incomplete: 0.1.2]

FFW's Specialist Cache (CE) [Incomplete: 0.1.2] mod preview for RimWorld

This mod is incomplete, I would enjoy feedback however possible, many things still need to be added, mostly graphics, and everything needs balance tweaking.

This mod is incomplete, I would enjoy feedback however possible, many things still need to be added, mostly graphics, and everything needs balance tweaking.

Under Construction! Adds several new weapons, ammo, and accessories to fit very specific roles in combat. Combat Extended Only.

Adds:

Weapons:

Volley Rifle (.50 BMG) A light weight .50 caliber DMR designed for "Line Infantry" use. It's got short range and somewhat poor accuracy compared to other AMRs. The 3-round rotary chamber can be quickly cycled, allowing for quick burst fire for emergencies. You tried dealing with the recoil of a .50 cal? Not easy. Sights Spread Sway Bulk Mass Warmup Cooldown Magazine Reload Range Fire Modes 120% 0.05* 1.75 13 13.5kg 1.2s 0.5s 3r 1.4s/r 60c SEMI / AUTO Double Barrel Flaregun (12 gauge) Originally designed to load 2 different flares and fire them independently, the Rim had no use for signal flares. This small 12 gauge handgun can be loaded with any 12 gauge shell. The fire selection was removed in favor of a burst fire system, it can only unload both barrels at once. A good sidearm. Mag-Accel Rifle (7.62x51mm NATO) Uses an internal battery and several electromagnetic plates to assist the propulsion of a gunpowder projectile, increasing performance of the round when compared to gunpowder alone. Very slow. High Angle HMG (.50 BMG) Indirect fire is important, this heavy machine gun fires an already established round high in the air, where it then crashes down and shatters on impact. It's not very accurate, but can assist in taking out enemies behind cover without directly looking at them. Works better with binocular support. Calico TMP (.22lr)

Accessories:

Parry Gloves Steel plated gauntlets that assist the user in swatting away melee attacks. They can be used in combination with a firearm. It's not much, and slows down reloads, but it's preferable to being jumped by a tribal. External Adrenaline Regulator A non-intrusive device that stimulates the body in producing additional adrenaline in times of combat, reducing suppressability and keeps the user conscious under extended amounts of pain. Somewhat expensive to product. Adorable Plushie This cute, fluffy doll of a humanoid with animal ears takes delicate fingers and high quality materials to make. It sells for a pretty penny. If given to someone, they may rest easier and keep them sane in the hell of the Rim. If only a little. Gunmaster's Handbook

Ammo:

Flare (12 Gauge, 30x29mm Grenade, 40x46mmGrenade) This projectile lodges itself in the ground and emits a bright light. Anything in it's range will be more visible at nighttime or indoors. It might leave burns or fires if used offensively. The light is bright even to even grow plants, but it's not recommended to use them that purpose. Rubber (5.56x45mm NATO, 7.62x51mm NATO, .50 BMG, 5.45x39mm Soviet, 7.62x39mm Soviet, 14.5x114mm Soviet) Classic riot control ammunition for common calibers. They're not as effective as beanbag ammo at dropping someone, more damage must be done to knock someone out, meaning the wounds take longer to treat comparatively. But it allows any old rifle to become a riot tool.

TODO:

Accessory graphics Ammo stack graphics High Angle HMG graphics Additional Accessories Explosive arrow, great arrow, compound arrow Powered arrow, great arrow, compound arrow Mag-Accel Pistol Throwable Flare Balance and tweak everything