// Management · RimWorld Mod

Filox Xenotype

> No bugs as of yet. (Except 1.5, which I'll be testing for soon) Keep me posted in the bug reports discussion if you encounter any! These mods aren't necessary, but are recommended for lore accuracy and cool mod compatibility > Alpha Biomes > Alpha Animals > Vanilla Ideology Exp




> No bugs as of yet. (Except 1.5, which I'll be testing for soon) Keep me posted in the bug reports discussion if you encounter any!


These mods aren't necessary, but are recommended for lore accuracy and cool mod compatibility
> Alpha Biomes
> Alpha Animals
> Vanilla Ideology Expanded: Memes and Structures
> Rimsenal: Feral Pack



> To-do list:
- Add more weapons and armour
- New progression system
- New Advanced Filox Defectors faction

Ambitious to-do list:
- Unique eldritch worshipping system
- Add new genes:
~ Fortified body (scales perhaps?)
~ Mutations caused by eldritch blessings

Note: This is my first mod, so there may be the occasional bug. However, not much coding went into this, so it's unlikely. In the event that this mod is abandoned, feel free to do whatever you want with this mod, as long as you credit back to me.

1.5 Compatibility?
I've done very minimal testing as of yet, and haven't ran into any *major* bugs. I will not be marking this mod as 1.5-compatible until every bug I've found is squashed, which only seems to be sound-issues and armourless raiders.

Anomaly DLC Compatibility?
I haven't purchased the DLC, and don't intend to for a while, so compatibility is ambiguous on my end. My best guess is that there *shouldn't* be any game-breaking issues, but I can never be sure until I do some thorough testing. Of course, feel free to test it yourself and report any bugs in the bug reports discussion. I'll try my best to fix any.

I'm aware that this mod has the potential to mix with this DLC very well, and I will be experimenting with some stuff in the future.