// Management Β· RimWorld Mod

Fire At Will Gizmo - Retexture

Overview This mod replaces the "Fire at Will" gizmo icon with a generic, neutral look for tech-agnostic immersion.

Overview

This mod replaces the "Fire at Will" gizmo icon with a generic, neutral look for tech-agnostic immersion.

Why this exists

I was frustrated by the very ungainly look of a sub-machine gun icon during my Medieval-locked runs, so I made a simple retexture to keep things visually coherent across any era.

Note

There is a tiny assembly included so the texture would actually load; it seems like the original "Fire at Will" gizmo icon is hardcoded into vanilla?
What's inside the assembly: namespace FireAtWillIconMod; public static class FireAtWillIconPatch { static FireAtWillIconPatch() { Texture2D newTexture = ContentFinder.Get("UI/Commands/NewFireAtWill"); if (newTexture != null) { FieldInfo field = typeof(TexCommand).GetField("FireAtWill", BindingFlags.Public | BindingFlags.Static); field?.SetValue(null, newTexture); } } }

Credits

Idea and code by zohryu. Icons created by Morton. Enjoying the mod? Leaving a πŸ‘ Like and ⭐ Favorite is appreciated! Prefer a more dynamic icon that switches between textures appropriate to your tech level? Try this out instead : Fire At Will Gizmo - Evolving Retexture