// Management Β· RimWorld Mod
Fire At Will Gizmo - Retexture
Overview This mod replaces the "Fire at Will" gizmo icon with a generic, neutral look for tech-agnostic immersion.
Overview
This mod replaces the "Fire at Will" gizmo icon with a generic, neutral look for tech-agnostic immersion.Why this exists
I was frustrated by the very ungainly look of a sub-machine gun icon during my Medieval-locked runs, so I made a simple retexture to keep things visually coherent across any era.Note
There is a tiny assembly included so the texture would actually load; it seems like the original "Fire at Will" gizmo icon is hardcoded into vanilla?What's inside the assembly:
namespace FireAtWillIconMod;
public static class FireAtWillIconPatch
{
static FireAtWillIconPatch()
{
Texture2D newTexture = ContentFinder.Get("UI/Commands/NewFireAtWill");
if (newTexture != null)
{
FieldInfo field = typeof(TexCommand).GetField("FireAtWill", BindingFlags.Public | BindingFlags.Static);
field?.SetValue(null, newTexture);
}
}
}