// Management · RimWorld Mod

Five Three - Fallout fiction primer

Wastelanders call you ‘Five Three’.

Wastelanders call you ‘Five Three’. You’re a travelling mechanic and turret salesman who doesn’t care for town politics. Caps upfront, the job gets done. You don’t care who or why.

The radio finds a new signal; a town in need of repairs. They’re far from your usual territory, but that’s never stopped you before. New customers are always welcome, and it’s an opportunity to sell some stock. If you’re lucky, there might be an established trade network. Few merchants possess your skillset.

You pack the standard provisions for a tedious trek and strap two turrets and a mortar to your pack brahmin. Bulk ammunition and shells are heavy, but you can usually persuade a buyer to take a few crates. After all, you chamber the turrets in obscure calibres.

By daybreak you’re ready to head out. A dim-witted mutt walks at your heal as you lead your laden brahmin out of town. Few make conversation as you pass by, and none wish you well. You never liked this place.

(Five Three is suitable for experienced RimWorld players. For additional Fallout flavour, select Randy Random AI storyteller and colonize an arid map tile and planet. No mods required.)

(Some Fallout NV settlements constructed in old RimWorld versions for inspiration: Goodsprings , Hidden Valley Bunker , Fortification Hill )

Tags

  • scenario