// Management · RimWorld Mod
For a Few Colors More [1.4]
Sorry, but I'm unlikely to work on this mod anymore.
Sorry, but I'm unlikely to work on this mod anymore. It can be taken over if someone is willing.
This mod adds a couple of ideoligion colors that I wanted to see in my game but couldn't. These colors were chosen based on their use in some faction icons added by other mods. No more searching for the closest match when creating their ideoligion! That is, if you even care about such things.
Currently added colors:
1. Royal Beige - Shattered Empire from Royalty DLC 2. Republic Green - Central Republic from Vanilla Factions Expanded - Classical 3. Fae Green (*) - Fae Tribe from Roo's Satyr and Faun Xenotypes Expanded 4. Remnant Brownish (*) - Scattered Remnants from Reinforced Mechanoid 2 You don't need any of these mods/DLCs for my mod to work. Also, the names of these colors are nowhere in the game, I made them up for this description. (*) - this color is defined in the faction mod as a spectrum within which the game selects a color randomly when generating that faction. So I added three colors, marked 'a', 'b' and 'c' (see pictures below). The colors marked 'a' and 'c' are the extremes of this spectrum. Color 'b' is exactly in the middle. This should provide a sufficient match.Because of the way the game sorts colors, you may have trouble seeing them in the ideo color picker. Please consult the image below before you say my mod doesn't work:
Alternative link
If you use the More Colors mod, finding my colors can be even more difficult. Here's where they are:
Alternative link
Will I add more colors?
Maybe. At the moment this mod fully meets my needs. Adding new colors is not difficult, so you can try to do it yourself. You see, preparing the above images took me more time than the whole mod and was quite tedious. I'm in no rush to get back to it...GitHub (CC BY-NC-ND 4.0)