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Furskin fluff for [NL] Animation

Furskin fluff for [NL] Animation mod preview for RimWorld

This mod adds a facial fluff overlay to the furskin gene.

This mod adds a facial fluff overlay to the furskin gene. It's meant to be used with Facial Animation so that furskins in that mod actually have fur, instead of just bald anime faces with terribly mismatched beards.

Since the gene itself is modified, the overlay will automatically apply to Yttakin and every modded or custom xenotype with the furskin gene. However, it might look weird when used with xenotypes that add more head attachments on top, such as snouts from Mammalia.

The change is done using a HeadAttachment above the skin layer. Hair will still render on top of it, if you wish to add some. By default, this mod prevents vanilla beards from generating on furskins, since they simply do not fit Nals anime face. If you still want regular beards to appear on top of the fur layer, uncomment the appropriate line in Defs/GeneDefs_Cosmetic.xml.

Right now there is just one variation of the face fluff texture, so every furskin in the game will look like the one in preview picture. I probably won't be turning this into a larger project, because this mod is a temporary fix until Nals does something for Biotech.

There's a harmless visual bug in Character Editor: sometimes when clicking around in CE, the fluff overlay will shrink and no longer cover the whole face. That's because of the way vanilla narrow head types work (and the game still does this even if you replaced them with Animation ones, apparently). This should never occur on furskins generated in game, as I've disabled narrow head types for them.

Credit to Vitamin Cera and his Upscaled Pawnmorpher. I used croppped and edited parts of two of his textures when working on this.



2022-12-09
The mod no longer removes furskin beards, because the way it did it caused some small issues. If you want to remove beards properly with fewer conflicts, check out my other mod.