// Management · RimWorld Mod

Genepack Depletion

Genepack Depletion mod preview for RimWorld

This mod updates the xenogerm creation process depleting the genepacks used based on the overall xenogerm complexity.

This mod updates the xenogerm creation process depleting the genepacks used based on the overall xenogerm complexity. You'll need to weigh your options a bit more carefully when creating new xenogerms and keep a few backup genepacks on hand, even if they are less than ideal. By default you will lose between 15-25% of a genepack per point of complexity, so keep extracting those genes. Genepacks should recover 1% per day.

Settings can be adjusted from the options menu. This should be safe to add to existing games.

Future updates:
- Vary the amount of depletion based on the crafting pawn's attributes.
- Surface genepack status when selecting genepacks to combine.
- Add technology to limit the depletion.

https://github.com/dschoenberg/rimworld.genepack.depletion