If 1.6, this mod uses Facial Animation's gene support. For head variation like furskin and multi-gene heads, requires Genetic Heads Framework.
If 1.5, requires Genetic Heads Framework.
Adds custom Facial Animation heads using the vanilla Biotech head types: Gaunt, Furskin (with variations), Gaunt Furskin, Heavy Jaw Furskin (with variations), and Heavy Jaw.
Now compatible with Facial Animations Xenotype Compatibility! It'll replace the patch logic of Xenotype Compatibility with the C# logic of the Genetic Heads Framework for vanilla races, and all other races supported by Xenotype Compatibility will be unaffected.
Art recreated in Illustrator for HD quality!
Pairs very nicely with Vanilla Textures Expanded.
For modded heads, check out the Mod Head Pack!Tips are in no way expected, but are very appreciated ❤️
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0