Basic information The mod is created for those who want to watch fires and explosions inside their colonies!
Basic information
The mod is created for those who want to watch fires and explosions inside their colonies! Or for those who love artillery and want to regularly arrange a steel blizzard for evil aborigines with short bows (poor), piercing the brain with 0 ranged skill!
The following mechanoids are present:
Evil Pipe
What's it? Sentipida? What kind of pipe? Wait a minute... RUN, SOLDIERS, THIS MORTAR IS AIMING AT THE
STELLARCH! I DON'T WANT TO LOSE THAT EITHER!
Characteristics of the mobile mortar:
Sentipida Mortars Recharge: 30 seconds
Aiming time: 4.0 seconds
Range: 500
Damage Type: Explosive
Amount of damage: 50
Chance of a direct hit: A regular mortar
Projectile flight speed: 40
Explosion radius: 5.8 in total distance
The cost in raid points: 400 (The usual costs 500) Is much less common in the raid
I have not yet decided how to balance the mechanoid artillery at the price of raid points
Modest guy with a rocket launcher
I'm sitting in the toilet, I'm not touching anyone, I'm drinking tea, when suddenly a rocket flies into my stall! I grabbed a rocket and flew it to the same mechanoid that sent me an "invigorating gift." It was clear from his surprised sounds that he was going to run away from me, because he realized his fatal mistake!
Characteristics of the pikeman rocket launcher
Pikeman rocket launcher recharge: 8 seconds
Aiming time: 5 seconds
Damage Type: Explosive
Amount of damage: 20 units
The chance of a direct hit is 100%
Range: 90
Rocket flight speed: 35 (Normal mortar projectile flight speed: 40)
Cost in raid points: 170 (Regular Pikeman: 100)
Rocket Pikeman is less common in mechanoid raids
If you have a Biotech, then you can grow these mechanoids
If desired, I will continue to update and add new mechanoids, or maybe I won't, because I have a project that I'm doing the same way
Russian is built in, so comrades, we will laugh together
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
I'm leaving. So far... I've done enough for now... THIS MOD IS IN THE BETA VERSION An unknown mechanoid similar to Avali has arrived and is sharing with us part of the icy moon technology. Commander, why do you think? What is this mechanoid up to? What is his purpose here? Maybe
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted