// Management · RimWorld Mod
GlitterStone
GlitterStone Long ago, a distant glitterworld turned geo-generative engineering -- the creation of new rocks and minerals -- into a fashion era.
GlitterStone
Long ago, a distant glitterworld turned geo-generative engineering -- the creation of new rocks and minerals -- into a fashion era. The academic writeups behind the creations went out the window with each fantastical color, with new mineral blends named for trends and trendsetters no matter their actual composition. At the height of their hubris, they dreamed of seeding a world during the terraforming process that precedes the first settlers' arrival; socialites imagined their great-grandchildren selecting landscapes with the same logic as their cosmetic colors. Whether that glitterworld ever saw the fruits of their labor is unknown, but one thing is clear.... This Rimworld is ridiculously colorful. This stuff can't possibly be natural. This mod adds 15 new stone types in a spectrum of colors, which will occur naturally and clutter the heck out of your stockpiles, but I'm not sorry, and if you like these colorful maps as much as I do, you won't be either. I don't have the geology chops of modders like Kuratheris (obviously), so under the hood, each stone type has the stats of one of the five vanilla stone types as follows:
Or, for those who don't want to worry about stats, my mod respects All Stones Are the Same if that mod is installed.
Compatibility
Built-in compatibility for floors/walls from the following mods:- Royalty
- Ideology
- Vanilla Ideology Expanded - Memes and Structures
- Alpha Memes
- Vanilla Furniture Expanded - Architect
- VFEArchitect Addon and Patches
- Vanilla Factions Expanded - Classical
- Medieval Overhaul
- Dubs Bad Hygiene
- Outland - More Floors
- Furnishing
- MoreFloors 1.5
- Expanded Floors
- Refined Floors
- Evt Floors
- Chinese Traditional Cultural Things Expanded
- Gerrymon's Nautian Style
- Gerrymon's Greekcore Style
- Stoneborn - Dwarven Style Pack
- ATH's styles Norse
- ATH's style Gothic and Bloody Gothic
- ATH's style Draconic
- Oracle's Miscellania
- 哥特式吸血鬼家具 Gothicstyle Vampire Furniture
- Rock and Stone
- Construct Vanilla Rock Walls
- Advanced Bridges & Floors
- Audrey's Styles: Omnibus Edition
- Multifloors
- Dune Style Pack
- Medieval Overhaul: This mod's chunks can be mined from the mineshaft.
- Project RimFactory Revived: This mod's chunks behave like vanilla chunks at relevant PRF stations.
- Alpha Animals: Crystalmits can eat and produce this mod's chunks.
- All Stones are the Same: This mod's stone types change to that mod's stats.
- Stone Conversion Recipes: This mod's stone types can be converted to/from.
- Bulk Stonecutting (Forked): This mod's chunks can be bulk-cut.
- Mountains Retexture: Glitterstones take on the texture of whatever vanilla rock with which they share stats.
- Regrowth 2: Glitterstone Boulders can spawn
- Vanilla Factions Expanded - Mechanoids: Support is NOT included in my mod, but VFEM Stone Patch Pack has support for this mod and lots more.
- Make sure that it's not already working. Some mods are smart and add all available mineables, so they'll work out of the box.
- I only want to support mods that are working in 1.5+. Some of the style mods I looked into seemed to not fit this criteria.
- Allow you to mine chunks from stone types that aren't on your map (mineshafts, core drills, etc)
- Allow you to generate brand-new maps that don't have to obey your old worldgen (Multifloors, Deeprim, Save Our Ship 2, etc)
- Allow you to edit stone types on a tile post-worldgen (Map Designer, WorldEdit, etc)