// Management · RimWorld Mod

Guarding Pawns

Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.

Consider this mod as abandoned

This means there will be no new features, no fixes and no updates unless I feel like it, and best of all:

License


This mod adds 3 different jobs to protect your colony and pawns from possible threats.

Features:

  • Guarding and Patrolling Spots inside the Security category.
  • A Guard tab to handle all the mod's features.
  • Options to stop rendering both Guarding Spots and Patrolling Spots, for aesthetic purposes.
  • Compatibility with Biotech, allowing mechanoids to guard.

UI Content:

Only Pawns assigned to the Guard job in the Work tab will be shown here!
  • Select Job will allow you to assign your pawns to different jobs. Currently, the options are:
    1. Unassigned - The pawn will do nothing. This is the default choice.
    2. Guard Spot - The pawn will sit at one of the spots of the designated color, constantly looking for enemies.
    3. Protect Pawn - The pawn will constantly follow the designated pawn, protecting them from threats.
    4. Patrol - The pawn will follow a route made of the spots of the designated color, looking for enemies along the way.
  • Extra options for the selected job. These change depending on the selected job:
    1. Unassigned - No button will be shown.
    2. Guard Spot - Lets you to change what set of spots where you want the pawn to stand, differentiated by colors.
    3. Protect Pawn - Lets you choose the pawn you wish to protect.
    4. Patrol - Lets you change the route color the pawn will follow when patrolling. It also includes a checkbox to indicate wether the pawn should return to the first spot after reaching the last one (1 - 2 - 3) or loop back when reaching the last spot ( 1 - 2 - 3 - 2 - 1).
  • The Show Patrolling Spot and Show Guarding Spot checkboxes will stop the respective spots from rendering.

Future plans:

  • Ideology and Anomaly support

Preview Credits:

DetVisor - Big Pillars. Oskar and the Vanilla Expanded Team - Janissary and nobility apparels, furniture. gomi - Vertical walls, handrails, fences and stairs that gives it the Z-levels illusion. kongkim - The bridges' floor decoration and stairs. Mad Catter and chitoseender - The different weapons used by the pawns

Special Thanks

Code_Infinix for providing my early textures. ItsHalno for being wonderful to commission.

REPORT BUGS WITH A HUGSLIB LOG IN MY DISCORD. COMMENTS ARE CLOSED. BE GRATEFUL TO THE PEOPLE THAT COMPLAIN WITHOUT A LOG.


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