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是时候请自己的殖民者吃一顿火锅了!
一个轻量的模组,为游戏内提供了两种火锅。
殖民者们会围坐在桌边,准备汤底与食材,共同享受一场热气腾腾的火锅盛宴。
1.物品介绍:
燃木火锅,在锻造台上制造,制造完成后放在3×3的桌子中心,消耗木材作为燃料
电力火锅,在机械加工台上制造,同样放在3×3桌子中心,耗电150w
(注意!火锅不能在菜单里直接建造,只能在工作台上造出被打包好的然后放在桌子上)
2.使用条件:
摆放在3×3桌子上中间,保证燃料充分的情况下,确定库存内有足够的食材和至少一个火锅底料!桌边记得摆上坐的地方(如椅子,沙发)确保用餐位激活。(吃火锅还要在地上?)一桌最多坐8人,以火锅中心周边每个桌面共8格作为基准,旁边有座位即可激活,一桌最大的参与人数等于激活的用餐席位。
3.火锅消耗:
一桌火锅需要一个任意火锅底料和参与人数×1.0的营养值生食。(原版1人=大约20个生食)
4.火锅开始:
满足以上需求后。可以手动指定参加火锅的殖民者,在一桌有火锅的桌子上进行火锅,点击火锅即可开始。准备阶段,人们会从仓库里搬运需要的食材到火锅附近,搬运完成后,小人们就会聚在火锅前面开始火锅。 在此期间,小人会按比例持续恢复饱食度和娱乐值,而且在此期间社交频率也会增加。(设置内可以调整频率,按比例回复,也就是说,即使你是敲击兽在世,也只要花1.0的生食量从零吃到饱。)
5.增益:
火锅结束后会给本桌所有正常参与完成的殖民者提供一个底料buff(和选择的底料有关)和一个心情增益。中途取消或者离开的殖民者不能得到(其实可以得到,这个bug修不好干脆当特性了),如果觉得火锅时间长了或者短了也可以在设置里调。
6.自动火锅:
如果满足了以上开锅条件,那么小人在人数众多而且饥饿值都在低于一定程度的情况下,会主动前往已经有的火锅桌上吃火锅。设置里可以调概率。
7.底料相关:
目前一共5种火锅底料,根据投入火锅不同的火锅底料,在游戏内会显示不同的汤面。火锅底料可以在物资贸易商和批发飞船那边买到。后面或许会开放配方合成。
8.Q AND A
Q:支持ce吗?
A:这只是一个火锅模组,大抵是能的。
Q:后续的更新方向?
A:更新金属材料联动,开发底料配方(或许要联动VE的植物拓展),增加打包状态的火锅可以成为武器的功能。(!?What?!)
9.致谢:
感谢二营长小白,乐子人小白捏,腹黑baka艺术家等对模组的大力支持!
Spoiler
只是开玩笑的,以上名单其实都只是我取过的ID,整个模组包括点子,开发思路,图像绘制,代码调试都是我一个人包揽的。
。封面图是我存档里的殖民者,可爱捏。
English
Time to treat your colonists to a proper hotpot feast.
This lightweight mod adds two kinds of hotpot to the game.
Colonists will gather around the table, prepare the broth and ingredients, and enjoy a steaming meal together. No camping required.
1.Item Overview
Wood-fired Hotpot: crafted at the smithy, then placed in the center of a 3×3 table. It consumes wood as fuel.
Electric Hotpot: crafted at the machining table, then placed in the center of a 3×3 table as well. It consumes 150 W of power.
(Note: hotpots cannot be placed directly from the build menu. They must be crafted at a workstation first, packed up, and then placed on the table.)
2.Requirements
Place the hotpot in the center of a 3×3 table, keep it fully fueled, and make sure there are enough ingredients in storage along with at least one hotpot base.
Don’t forget seating around the table, such as chairs or sofas, so the dining spots are active. Yes, hotpot is best eaten at a table, not on the floor like some kind of tribal survival challenge.
Up to 8 colonists can sit at one table. The game checks the 8 tiles around the hotpot’s center; as long as there are valid seats nearby, the dining spots will activate. In other words, the maximum number of participants equals the number of active dining seats.
3.Hotpot Consumption
One pot of hotpot requires:
1 Broths of any type
Raw food with a total nutrition value equal to 1.0 × the number of participants
(Under vanilla rules, 1 colonist is roughly equivalent to about 20 units of raw food.)
4.Starting the Hotpot
Once all the requirements are met, you can manually assign colonists to join the hotpot at a table that already has one placed.
Click the hotpot to begin. During the prep stage, pawns will haul the needed ingredients from storage to the hotpot area. Once that is done, they will gather around and start the meal.
While eating, pawns will continuously restore hunger and recreation at a proportional rate, and their social interactions will also become more frequent. You can adjust the frequency in the settings. Since the recovery is proportional, even if someone is as hungry as a starving Thrumbo, 1.0 nutrition’s worth of food can still take them from empty to full.
5.Bonuses
After the hotpot ends, all colonists who participated properly will receive a base-stock bonus buff (depending on the chosen broth) and a mood boost.
Colonists who leave early or are interrupted won’t get the reward. If the hotpot feels too long or too short, you can adjust the duration in the settings.(actually can get it.since this bug refuses to be squashed, we're promoting it to 'feature' status.”
)
6.Auto Hotpot
If all the conditions for starting a hotpot are met, and there are many pawns present who are hungry below a certain threshold, they may automatically head to an existing hotpot table and start eating.
The chance can be adjusted in the settings.
7.Broths
There are currently 5 kinds of hotpot broth. Different broth ingredients will change the soup appearance in-game.
Hotpot broths can be bought from trade ships and bulk goods traders. A crafting recipe may be added later.
8.Q&A
Q: Does this support CE?
A: This is just a hotpot mod, so probably yes.
Q: What is the plan for future updates?
A: Metal material compatibility, broth crafting recipes, possibly compatibility with VE’s Plant Expanded, and a feature that lets packaged hotpot become a weapon.
(What could possibly go wrong?)