// Management · RimWorld Mod

Ignite Everything

by Undone

1.41.31.2
Steam ↗

Allows you to rain hell and ignite everything.

Allows you to rain hell and ignite everything. Well not literally everything, just everything that is flammable. I always thought it was a bit weird how raiders and pyromaniacs can start fires but the player can't without molotov's. How it works is, when you have a drafted pawn selected you will have an additional action available called Ignite. By clicking the icon and selecting a target your pawn will set it on fire. And that's it, quite simple.

To follow game mechanics, pawns who are incapable of firefighting but are not pyromaniacs are also incapable of starting fires.

I had to do some hacky stuff to prevent the pawn from extinguishing the fire right after starting it, but it seems to work fine now. If you order a drafted pawn to ignite a fire, the igniter pawn will just stand next to the fire without extinguishing it. There is a safeguard however, if the pawn is no longer drafted it will start extinguishing. Also, if the pawn is still drafted and catches on fire, or the room temperature rises above 90 celsius, the pawn will be undrafted and will start to extinguish fires normally. This only affects the one pawn you used the command on, if you start a fire in a home zone, other pawns will rush to extinguish fires.

You can also burn corpses with this, so no more forced building of a crematorium unless you want to be civilised.