// Management · RimWorld Mod
Imprisonment On The Go! (Make Pawns Prisoners Without Beds)
ATTENTION!!!! THIS MOD HAS BEEN UPDATED TO B18!!!!!!!!!!!!!!!!!!! Intro Maaaaaaaan, man, man. It's been quite a trip. You've been hauling over a literal ton of steel back from the furthest settlement possible. You had no choice. You sold out everyone else. Everyone in the caravan
ATTENTION!!!! THIS MOD HAS BEEN UPDATED TO B18!!!!!!!!!!!!!!!!!!!
Intro
Maaaaaaaan, man, man. It's been quite a trip. You've been hauling over a literal ton of steel back from the furthest settlement possible.
You had no choice. You sold out everyone else.
Everyone in the caravan is weary from travel, their floaty-things-that-are-labeled-legs trembling as they trudge along the dirt path leading back home.
But then... BOOM!
A grenade explodes 5 feet from your prized muffalo!
Oh my stars!
It's a brutal skirmish, but you manage to down enough of the scum to cause the rest to route.
Now you have all of these bandits, just laying here, bleeding out into the soil. Normally, you wouldn't be able to cuff em and bring the suckers home with you....
But this isn't a normal situation anymore.
Introducing Imprisonment On The Go!
Features
- Ability to have pawns walk up to downed (human) targets and "cuff" em, resulting in said target becomming a prisoner of the colony. No bed required. Once "cuffed", prisoners act and behave like regular vanilla prisoners (i.e. they follow you around when on a caravan map and move to prisons when arriving in colony maps).
- Ability to tend to downed prisoners without the need for both a bed and medicine! (See updates)
Credits
Thanks to the following content creators for sections/ideas based off of their code:
- Thirite of Simple Slavery
(I got ideas from looking at this code)
- UnlimitedHugs of AllowTool
- Haplo of Miscellaneous
(I got ideas from looking at this code]
Thanks to the good people of the RimWorld modding discord channel for taking the time to help lil' old me!
Compatibility/Use in other mods
From far-from-thorough testing, the mod seems to work ok with existing saves, but standard backup-before-use clause is suggested. I'm not particularly sure what bugs will arise from contact with other mods, but I am CERTAIN that there will be. I mean, there has to be, right?
NOW. For the legal stuff...
Being a fresh face in the C# programming world...er.. programming in general, this took me a fairly long time to make. With that said, if you choose to use this mod in yours, mentioning my name, linking this page, and redistributing any alterations under the same license below is required. We square? Yeh, we are :D
**FOR OTHER LEGAL STUFF REGARDING CREATIVE COMMONS LICENSE please refer to the About folder.
Hm yeh, this stuff's all under license : CC-BY-NC-SA.