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Industrial armory 1.4 MKII (Previously Iron Accord)

Industrial armory 1.4 MKII (Previously Iron Accord) mod preview for RimWorld

Iron Accord didn't exactly work out, oh well.

Iron Accord didn't exactly work out, oh well. The designs are still usable.
This mod spews errors, baby! But it works. Also it's colorable now.

Starring:


- Trencher set - Fieldsuit, Trench-suit and Trench-hat. Heavy, well-rounded with superior blunt but slightly worse sharp protection than traditional flak. Cheap.
- Thermal suits - Hot, cold and thermal, with corresponding belts and a helmet. Excellent temperature management and good weight but fragile.
- SOS2-compatible Theta-Exosuit - Old, russian-inspired EVA suit, with very high thermal/environmental protection but little armor and significant weight.
- Gamma set - Front-facing armor shell somewhere between the concepts of 'tank' and 'body armor', which offers better blunt resistance but worse weight, roughly on-par with scout power armor.
- Beta set - Upgraded gamma variant featuring heavy armor and higher-performance internals, roughly on-par with marine power armor.
- SOS2-compatible Alpha set - Superheavy gamma-variant with dramatic penalties and an extremely high price tag, but better protection than cataphract power armor.

Original credits included; Thank you, "Mechanized Armor Set"
Seriously, thanks. I wouldn't have figured this out without using your mod as a basis.
Feel free to reupload, rebuild, modify, do whatever with this mod.

Credits:


-/]rchon- Main Artist for the Apparel
-JangoDsoul- Artist retexture in Vector and XML coder
-CaptainMuscles - C# coder "Pizzacat_MechanizedArmor.dll"
-Myself - New XML code and textures

P.S.
Yeah, I don't know what I'm doing.