// Management · RimWorld Mod

Inheritable Things

Inheritable Things mod preview for RimWorld

What it does. Makes many Vanilla ThingDefs inheritable. Have you ever wanted to just tweak the base Vanilla ThingDefs to reuse them in your own mods? Creating more flammable wool, or more expensive neutroamine, without having to create a whole new ThingDef? This mod allows you to

What it does.

Makes many Vanilla ThingDefs inheritable. Have you ever wanted to just tweak the base Vanilla ThingDefs to reuse them in your own mods? Creating more flammable wool, or more expensive neutroamine, without having to create a whole new ThingDef? This mod allows you to do just that! It adds the Name attribute to many Vanilla ThingDefs, so you can inherit them in your own mods.

Example

WoolSheepFlammable Flammable Sheep Wool 0.5 A more flammable version of sheep wool.

Save Compatible

~ Freely add and remove it whenever you need to.

General Notes

Current Vanilla ThingDefs that are made inheritable: • Silver (silver) • Gold (gold) • Steel (steel) • Plasteel (plasteel) • WoodLog (woodLog) • Uranium (uranium) • Chemfuel (chemfuel) • Jade (jade) • Cloth (cloth) • Synthread (synthread) • Hyperweave (hyperweave) • DevilstrandCloth (devilstrandcloth) • WoolSheep (sheep_wool) • WoolMuffalo (muffalo_wool) • WoolAlpaca (alpaca_wool) • WoolMegasloth (megasloth_wool) • WoolBison (bison_wool) Note: This mod does not add any new ThingDefs. Note: This mod is meant to be used by modders, and does not change any gameplay mechanics or balance.

If you have any questions please let me know, or raise an Issue on GitHub or my public Discord Server

I will delete comments that are just complaints, without a Hugslib Log or Save file to replicate the issue.