// Management · RimWorld Mod

Job Failure Fixes

Job Failure Fixes mod preview for RimWorld

Small compatibility patch for pawns getting stuck idle after a job breaks.

Small compatibility patch for pawns getting stuck idle after a job breaks.

When a known job problem happens, the mod tries to stop that broken job cleanly so the pawn can look for work again instead of standing around.

Scenarios this helps with:

- Pawns standing idle even though there are valid jobs available.
- Pawns briefly starting work, then stopping and doing nothing.
- Pawns walking toward food, patients, construction materials, or haul targets, then giving up.
- Pawns failing to eat because they cannot find a valid eating spot.
- Pawns failing to deliver food to prisoners.
- Pawns failing to deliver resources to blueprints or frames.
- Pawns failing to open construction float-menu options for stale blueprint targets.
- Pawns failing to finish storage-capable frames.
- Pawns failing to unload or continue inventory hauling.
- Pawns failing to refuel vehicles.
- Pawns failing refinery bills after choosing an unusable Dubs Bad Hygiene water bottle ingredient.
- Pawns repeatedly taking Cleaning Area Relaunched clean jobs that immediately finish or fail without cleaning.
- The mod failing to load if a guarded target method is unavailable in a different build.
- Pawns getting stuck after cleaning, sowing, mining, hauling, or inventory jobs break.

Current fixes:

- Eating jobs failing while choosing a meal spot.
- Eating jobs choosing food already reserved by another pawn.
- Picnic Area checking eating spots outside the map.
- Picnic Area checking neighboring eating-surface cells outside the map.
- Hauling and unloading jobs getting caught by Vanilla Quests Expanded - Deadlife television code.
- Dubs Bad Hygiene administer-fluids jobs getting caught by the same Deadlife television driver problem.
- Combat Extended tending jobs trying to reserve patients already claimed for tending.
- Fertile Fields terraform blueprints being picked by the wrong construction delivery worker.
- Construction delivery targets that appear valid but then give no job.
- Construction blueprint delivery checks throwing while float menus inspect stale or unmapped targets.
- Guard patches skipping cleanly if a target method is unavailable or inherited differently during startup.
- Warden food delivery targets that go stale between target scanning and job creation.
- Merge-stack hauling targets that go stale between target scanning and job creation.
- Vanilla Expanded Framework construction-skill delivery doing the same thing.
- Storage settings going missing while storage-capable frames finish construction.
- Vanilla Traits Expanded ViewArt joy code running on non-art jobs.
- Cleaning Area Relaunched clean job queues being reused after their queued filth is gone or rejected by the clean worker.
- Pick Up And Haul inventory jobs pointing at the wrong job code.
- Vehicle Framework refuel jobs starting a haul step with a zero carry count.
- Basic recovery for failed cleaning, sowing, mining, construction-finishing, hauling, showering, and inventory-take jobs.
- Dubs Bad Hygiene indoor clean jobs obeying Cleaning Area Relaunched's active clean area.
- Dubs Bad Hygiene water bottles being selected as zero-count biofuel refinery bill ingredients.

Good to know:

- Safe to add and remove mid-save.
- It is a targeted compatibility patch for specific shapes of job failures.

Load near last in load order.
Check your log after adding it, especially when changing a large mod list.