Kraltech Industries (1.6) (unofficial)
This is an unofficial patch based on the following mod.
This is an unofficial patch based on the following mod.
Original (1.4): https://steamcommunity.com/sharedfiles/filedetails/?id=2968750452
1.6 Port: https://steamcommunity.com/sharedfiles/filedetails/?id=3625664332
# Changes
1. Restored the 1.4 scenario settings.
* The Militor MK2 Modifier 1–5 mechanoids have been restored.
* The storyteller **Victoria Valkyria** has also been reverted to its original 1.4 values.
2. Rebalanced ability calculations.
* Several ability modifiers have been changed from multiplicative to additive calculations.
* As a result, some abilities, such as fire rate, may be slightly weaker than before.
3. Adjusted climate events.
* The previously non-functional **Extreme Heatwave** and **Extreme Coldsnap** events now work correctly.
* Their temperature modifiers have been set to ±30°C instead of ±300°C.
4. Fixed drug stat adjustments.
* Drugs intended to mitigate climate penalties now function correctly.
* Fixed an issue where pawns could collapse unexpectedly while using these drugs.
Special thanks to "Blackmarket420" for creating the original mod and to "Grimwolf12" for the 1.6 port.
Also, my apologies for modifying and uploading this without prior permission.
If you encounter any other bugs, please let me know.
**2026-07-01 23:06
Updated the mod to fix an incorrect file that was uploaded.
**2026-07-03 19:07
Adjusted the vacuum resistance of Kraltech Boss Armor so that it applies depending on whether the Anomaly DLC is active.
Also fixed an error that occurred during scenario selection.
**Found Issue
When using Humanoid Alien Races, character rerolling does not lock properly when selecting a dedicated scenario. A direct fix has not been found yet. If possible, please use the Character Editor with XML Extensions mod to edit your characters and proceed.