// Management · RimWorld Mod
Logic Switch
This mod adds logic gates and a couple of sensors to the game for minor automation of anything electronic.
This mod adds logic gates and a couple of sensors to the game for minor automation of anything electronic.
This is my first mod, and I always welcome feedback and criticism. If anything goes wrong or the mod causes errors, please feel free to write about it in the comments.
The mod is localized into the following languages:
Chinese Simplified, Chinese Traditional, English, French, German, Japanese, Korean, Russian, Spanish, and Ukrainian.
Items added by the mod:
- logic gate
It accepts inputs from both sides, and the output is configured by connecting the output wire to the nearest sources. It has the following operating modes: AND, OR, XOR, NAND, NOR, XNOR, IMPLY, and NIMPLY. The output receives the amount of energy from the input with the largest energy reserve. For example, with a NOR gate, when two 0s are applied to the input, you receive a free 50 watts of power at the output.
- Power сrossing
Power crossing allows you to separate two lines of wires at the intersection
- Signal timer
The signal timer allows you to create a delay when connecting a signal with different modes, the input is on the South side of the timer, and the output is on the North
- Motion sensor
Determines whether the creatures selected in the filter are within the sensor's range
- Temperature sensor
You set the temperature at which it will be triggered, as well as a threshold (above or below the set temperature). Under positive conditions, the gate will begin to conduct electricity.
- Time sensor
Conducts current at a set time, and then stops conducting.
Big thanks to retroowll for helping with the sprites!