// Management · RimWorld Mod
Longer Inspirations
Ever been annoyed that you get a recruitment inspiration but have no prisoners, and it fades away before you are able to use it?
Ever been annoyed that you get a recruitment inspiration but have no prisoners, and it fades away before you are able to use it? This mod simply increases the duration of those inspirations that are one-shot so that you have a better chance of being able to use them:
- Trade: from 8 to 24 days
- Recruitment: from 8 to 24 days
- Taming: from 8 to 24 days
- Surgery: from 8 to 24 days
- Creativity: from 8 to 24 days
The other inspirations have an effect for their entire duration, so are not modified.