// Management · RimWorld Mod
LootBoxes - Rimworld Surprise Mechanics
The intent of this mod is to provide players with a sense of pride and accomplishment for unlocking different items throughout the gameplay.
The intent of this mod is to provide players with a sense of pride and accomplishment for unlocking different items throughout the gameplay.
Lootboxes can be bought for at traders and opened to provide a rich and surprising rimworld experience.
Odds
There isn't specific odds for each individual items, rather the items shown are the loottable from which your rewards are sampled based on the value formula:
RimLootbox:
y = 200x^2 + 400x^10 + 1200x^50 + 3000x^500 ; 0 < x < 1
RandyBox:
y = 400x^2 + 800x^10 + 2400x^50 + 6000x^500 ; 0 < x < 1
BigLootbox:
y = 2000x^2 + 4000x^10 + 12000x^50 + 30000x^500 ; 0 < x < 1
So the RimLootbox will:
50% of the time it will contain 50$ or more
25% of the time it will contain 135$ or more
10% of the time it will contain 307$ or more
5% of the time it will contain 512$ or more
1% of the time it will contain 1303$ or more
0.1% of the time it will contain 3556$ or more
0.01% of the time it will contain 4647$ or more
Max reward: 4800$
Changes
1.5.0
- 1.6 Support
1.4.0
- 1.5 Support
1.3.0
- Added big boxes
- fixed bugs where the last 2 boxes opened as one
1.2.0
- Added randyboxes
- Rimlootbox contains medicine & armor,
- Lootboxes are no longer concidered medicine
1.1.0
- Made cases changeable via defs. Allows you to make your own custom case, currently the loottables only support thingCategories
- made cases storable
1.0.1
- Made cases return more volative. You'll get more good and bad stuff.
- removed redundant .dlls