***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***
Removes all items, incidents, and technology that go beyond Medieval.
Adds and rebalances new content to make a more interesting Medieval playthrough.
Adds a blacksmith forge to forge steel.
Adds iron and mithril.
Rebalances iron into the primary mineable resource, rather than steel.
Adds Medieval pantries and salt barrels for storing food in the medieval period.
Adds two new scenarios for Lord of the Rings races.
To do: Add a certain ring. Fix various bugs.
!!! DO NOT USE TOGETHER WITH LOTR UNLIMITED !!!
Mod Order:
- Put The Third Age high on your mod order list
E.g.
HugsLib
JecsTools
Humanoid Alien Races 2.0
DoorsExpanded
Lord of the Rings - The Third Age
Recommended:
- HugsLib (Helps mods run together smoothly with The Third Age)
Join the Lord of the Rims channel to discuss the mod.
https://discord.gg/jcMf4am
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh