// Management · RimWorld Mod

Mad Man chase

Mad Man chase mod preview for RimWorld

You have always been risky.

You have always been risky. But now you've ended up in a not so great position. You are being chased by a mad man who will bribe pirates, conduct raids and destroy planets to find you. However, you have your own tricks up your sleeve. Will you evade capture by getting off the planet? Or will you die at his feet while he laughs uncontrolably at your defeat?

Your faction will be a New Arrivals.
Start with 1 person.
Arrive in drop pods.
Characters and creatures explode on death (bomb, radius 50).
Planetkiller: An interstellar planetkiller weapon is approaching this planet. It will smash the planet apart like a rifle bullet hitting an egg, annihilating all life. (900.0 days)
Start with research: Precision rifling

Incident created:
-Enemy raid

Start with:
-Steel x250
-Wood x400
-Medicine x20
-Packaged survival meal x25
-Orbital power beam targeter x3
-Assault rifle
-Silver x500

Map is scattered with:
-Ship chunk x20

Tags

  • scenario