// Management · RimWorld Mod
Malnutrition Reworked
Support on Ko-fi Malnutrition Reworked Starvation stops being a quick death and becomes a slow decline into weakness and collapse.
Malnutrition Reworked
Starvation stops being a quick death and becomes a slow decline into weakness and collapse.
How it works
- Malnutrition takes three times longer to reach maximum severity.
- Penalties build the whole way down instead of arriving all at once.
- No instant blackout at Extreme. Pawns need far more rest and pass out often.
- Death is a rolling chance once a pawn reaches Extreme, not a fixed severity threshold.
The five stages
- Trivial Slower research and mining, weaker immune response.
- Minor Rest drains faster, work slows further, easier to knock down in a fight.
- Moderate Consciousness drops, so everything gets slower and clumsier.
- Severe Frequent exhaustion and collapse, heavy work and combat penalties.
- Extreme Barely functional, passing out constantly, and can die at any point.
Latest update
Stage values were resetting between stages instead of carrying over, so some penalties quietly disappeared as a pawn got worse.
- Research and mining now scale through all five stages. They were missing entirely at Severe and Extreme.
- Talking, social fight chance and blood filtration continue past the stage that introduced them.
- Work penalties use factors instead of offsets, so Severe and Extreme no longer play identically against the 10% stat floor.
Compatibility
RimWorld 1.1 through 1.6. XML only, no assemblies. Safe to add to a running save.
Note: removing it mid save can instantly kill badly malnourished pawns, because vanilla treats severity 1 as lethal.
Built for harsher survival, better storytelling, and starvation that actually feels like starvation.
Original Creator: Beast
https://steamcommunity.com/sharedfiles/filedetails/?id=2068523117&searchtext=Malnutrition+
