Map Saver
This mod allows players to be able to store maps into files, so they can be loaded into other saves without any hassle.
This mod allows players to be able to store maps into files, so they can be loaded into other saves without any hassle.
- Save maps so you can play them whenever you want to.
- Load any map into any save file without any issues.
- Rename maps to keep them in order.
- Whenever you are looking at a map you want to save, open the mod options menu, and press "Save Map".
- Whenever you want to load a map, look at the one you want to replace, open the mod options menu, and press "Load Map".
- Can this mod save & load maps that are running mods?
+ Yes, it can save the maps, and even if the mods are missing, it will load the map removing anything that is missing from the game.
- Does this mod also store the pawns that were in the map when saving?
+ Yes, the saved maps will include the map pawns, you will be asked if you want to replace your current ones with the map's.
- What happens if loading a map spawns things on top of existing pawns?
+ The game is smart enough to figure this out, it will move them to the nearest habitable spot if nothing goes terribly wrong.
- What happens to structures like ancient dangers, mechanoid clusters or insect caves?
+ They still get carried over when saving/loading the map, and will work as expected when you use it.
- Source code: https://github.com/Byte-Nova/RimWorld-Map-Saver
This mod is licensed under CC BY-NC-ND 4.0