// Management · RimWorld Mod

Mechanoids Extraordinaire (Continued) 2026

Mechanoids Extraordinaire (Continued) 2026 mod preview for RimWorld

Description This is a continued maintenance update for the Mechanoids Extraordinaire mod, originally created by Spino and previously maintained by Rainezean.

Description

This is a continued maintenance update for the Mechanoids Extraordinaire mod, originally created by Spino and previously maintained by Rainezean. This version focuses on rebalancing unit roles, fixing bugs, and ensuring compatibility with both vanilla and Combat Extended. Please note: the original mod included multiple translations (e.g., Hungarian, Polish, etc.), but these are no longer accurate for this updated version and have been removed.

What's Changed:

Rebalanced bandwidth costs and costList Fixed body sizes: Hound and Chimera are now classified as Heavy instead of Medium Vespa is no longer Light — anything human-sized or larger is now Medium Vespa gold drop reduced from 60 to 10 (Biotech DLC only requires 12 gold to craft one, so 60 was excessive) Hound weaponry reworked for CE: now uses 30x29mm grenades (replacing 70mm Mechanoid Grenades to keep it balanced), giving mechanoids a proper suppression unit Chimera repurposed as a melee-focused unit — cheaper and fills the gap between the Scyther and the Goliath Kraken reworked: now a heavy, slow-moving platform armed with twin charge lances Fixed duplicate "left extension ports" and "left weapon holders" on Hound and Chimera Recharger now functions correctly — mechanoids can recharge as intended Compatibility Supports both vanilla and Combat Extended CE patch is already integrated into the CE mod itself — no extra patch required Testing Tested extensively in both vanilla and CE environments for stability If you encounter any issues, please let me know. Original mod by Spino. Continued with acknowledgment of the original work, and thanks to Rainezean for the previous continuation.