// Management · RimWorld Mod

Medieval Medicines Patch

Medieval Medicines Patch Requires Medieval Medicines.

Medieval Medicines Patch

Requires Medieval Medicines. Medieval Medicines adds nicer mid-game medicine tiers, but by default they can be awkward to craft and awkward to keep on colonists for emergencies.

What this changes

  • Craft early medieval, late medieval, and Paresian medicine at the brewery
  • Those medicines can be set for colonists to carry like other medical items
  • Research costs: Early 1000, Late 1500, Paresian 2000

Notes

  • Load after Medieval Medicines
  • Doesn’t change medicine potency — only crafting location, carry stock, and research cost