// Management · RimWorld Mod
Medieval Medicines Patch
Medieval Medicines Patch Requires Medieval Medicines.
Medieval Medicines Patch
Requires Medieval Medicines. Medieval Medicines adds nicer mid-game medicine tiers, but by default they can be awkward to craft and awkward to keep on colonists for emergencies.What this changes
- Craft early medieval, late medieval, and Paresian medicine at the brewery
- Those medicines can be set for colonists to carry like other medical items
- Research costs: Early 1000, Late 1500, Paresian 2000
Notes
- Load after Medieval Medicines
- Doesn’t change medicine potency — only crafting location, carry stock, and research cost