// Management · RimWorld Mod
Medieval Overhaul Production Expansion and VE Factory Compatch
This is a mod for my own personal use, brought to the steam workshop for convenience.
This is a mod for my own personal use, brought to the steam workshop for convenience. I was preparing myself for an animal-to-space run, when the new VE Factory mod was released. Having already committed to using Medieval Overhaul, I did what had to be done! All recipes have been balanced around existing parallels.
Features
Adds a missing link in the Cloth production chain that crippled many Tribal starts. A high-labor job to spin cloth using primitive hand tools has been added to the Crafting Spot and MO's Workbench.
Silk and Devilstrand now produce a raw fiber that must be spun into final cloth. Silk can be used in autolooms; Devilstrand, being the best "homegrown" cloth in the game, can only be made by artisans of Craft 10.
HOWEVER, all of MO's other cloths have been added to the factory looms. Cotton, Linen, Wool, and Silk can all be woven in the factory.
The Masonry Saw has been expanded to also cut timbers from raw wood.
The Conveyor Oven can also make efficient batches of Bread if you have Baking.
The factory smelter can smelt ores, and process iron to steel.
The auto distillery can produce MO's Ale, Cider, and Mead.
The neutroamine processor has an additional recipe using MO's animal fat resource.
UPDATE: Added a new Technology for "Coal Liquefaction." This will allow refineries to convert MO's Coal resource into Chemfuel.
UPDATE2: The paper production chain has been expanded! More historically accurate processes for making paper from cloth and animal hide are available early in the tech tree, and all three paper methods have integration with VE Factory. This should allow players to make paper in any habitable biome.
Has in-built compatibility with Less Than Medieval Overhaul!
Concerns and Limitations
I lack the technology to directly interfere with the Factory automated deep drill. Testing suggests that it may stop producing steel, nor make iron nor ores, at all when (LT)MO is in place. Results may vary significantly depending on which other mods are in your list.
MO's processors and VE's processors work off of fundamentally different frameworks, so some specific resource conversions may be awkward.