// Management · RimWorld Mod

Medieval Times (Continued)

Original mod by Vindar (1.

Original mod by Vindar (1.0)
https://steamcommunity.com/sharedfiles/filedetails/?id=732569232
Unofficial update by Gotgass (1.1, 1.2, 1.3)
https://steamcommunity.com/sharedfiles/filedetails/?id=2018388116
If the original author requests it, I will remove this update.

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Added Spanish Latin translation (thanks DevilDance)

Modernized all patches, needs thorough testing in 1.4

Now supports "Rim of Madness - Bones":
https://steamcommunity.com/sharedfiles/filedetails/?id=1180573408

* Removes the Refinery research prerequisite from Bone Refining.
* Removes the High Tech Research Bench requirement from Bone Refining II.
* Adds marrow extraction to the butcher stump and to the hearth.
* Adds gelatin recipe to the hearth.
* Adds bonecrete, calcium polymer, and plasteel recipes to the medieval smelter.
* Adds bone ash recipe to the corpse bonefire.

(Original mod: "Medieval Bones" by KingSihv - https://steamcommunity.com/sharedfiles/filedetails/?id=1578898715)

Now includes patches that allow Medieval Times buildings to be refueled by coals from other mods:

RimHammer - The End Times
Expanded Materials - Metals
Coal Expanded (Continued)
Simple Coal (Continued) (mod publishing soon)

(Original mod: "Medieval Times Coal Patches" by Holgast - https://steamcommunity.com/sharedfiles/filedetails/?id=2343066141)


Additional patch mods:
Medieval Patches (Continued)
https://steamcommunity.com/sharedfiles/filedetails/?id=2862606521

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Original mod notes: (1.3)

Medieval Times operates as a game expansion, filling out early game / Tribal era content as Medieval era items, weapons, armor and buildings. This mod also adds 2 new types of medieval factions to the game. In addition to medieval content, some bonus items / additions were added for fun and to flesh out other additions made by "Medieval Times".
Use the tribal start for the full experience.

Note: I have not removed the happy merchant items as it is not my place, I am just trying to keep the mod in a running yet mostly unchanged state.