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Medieval Times (December 13th, 2017)

Medieval Times (December 13th, 2017) mod preview for RimWorld

A starting scenario for the Medieval Times mod, made so that you'll be able to fully experience the mod right from the beginning.

A starting scenario for the Medieval Times mod, made so that you'll be able to fully experience the mod right from the beginning.

Start with:

4 people (chosen from 8)
200 Silver
80 Jerked Meats
20 Herbal Medicine
1 Bandit's Hammer
1 Rusty War Knife
2 Longbows
1 Random Pet
500 Wood
300 Hay
1 Hand Tools
Technology: Brewing
Technology: Carpet Making
Technology: Stonecutting
Medieval Technology: Medieval Technologies
Medieval Technology: Crafting Systems
Medieval Technology: Tailoring Systems
Medieval Technology: Ice Sculpting

In addition, ALL characters have a 50% chance of starting with the Brawler trait for some good old fashioned medieval fighting.

Tags

  • scenario