Warning: This mod is very powerful, and the added mechanoid can resist the original high-intensity attack alone, please subscribe with caution Now This mod require we Core:”MG-tech:core“to run CORE’link : Welcome, distinguished guests present: This mod adds a special "humanoid" m
Warning: This mod is very powerful, and the added mechanoid can resist the original high-intensity attack alone, please subscribe with caution
Now This mod require we Core:”MG-tech:core“to run
CORE’link :https://steamcommunity.com/sharedfiles/filedetails/?id=3364606999
Welcome, distinguished guests present:
This mod adds a special "humanoid" mechanoid "Weaver", which can only be developed after studying the urtla mechanoid technology. It takes up 17 points of bandwidth and is expensive to manufacture
However, such a high cost is exchanged for its extremely high cost performance:
1. She is competent for most of the work in the colony, such as carrying, forging, and fire fighting
2. Weapons (whether the main body or auxiliary combat units) can inflict poisoning effects on enemies during attacks And the weapon wielded by the entity would cause a devastating corrosive effect on the individual.
3. Have two skills: one can attach optical camouflage to himself, making him a ghost on the battlefield, and the other can reduce the injury coefficient and obtain high-level melee dodge
4. It can produce auxiliary combat units, like the warqueen, to form a self-propelled spider army
If you seek intensity, or if you simply like her appearance, you can bring her back to the colony. No matter what aspect, she will not disappoint
CE:of course!thanks 彼岸花丛中的死之结界's help!
2024.12.3
1. Added the ability to manually disable the little spider, allowing players to manually turn off the wandering spider minions.
2. Added a new spideservant: SpideShockerr.
This spider can self-destruct, causing widespread burning damage.
3. Added a new skill: Destructive Implant. This will implant a spider bomb into the target, and the Fury Exploder will burst out of the target's body after a period of time.
4. Added a new mechanical implant: SpideShocker, which needs to be crafted at the MG-Tech WorkStation. After installation, it will grant the ability of Destructive Implant.
5. Added a feature to change the texture of summons.
6. Added MG-Tech: Core as a necessity.
7. Updated numerical values and fixed numerical errors.
Japanese Translator : https://steamcommunity.com/sharedfiles/filedetails/?id=3319934174
RU Translator : https://steamcommunity.com/sharedfiles/filedetails/?id=3319981721&searchtext=
English :done
mod Planning: kokodayo0815 (me)
Tecture: 龙少(皮皮螺旋大龙虾)((Mechanoid), kokodayo0815 (other Tecture)
xml: kokodayo0815
dll:liquid(markE)
Texture design/original artwork: andy-趴 (Clip Studio Paint) has been authorized. We are very grateful for her contribution!!
Thank you for the help of all the predecessors during the production process!
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.