// Management · RimWorld Mod
MIM Warhammer 40k Chaos Core
Don't need sub faction mod if you don't plan to play as specific faction Now all role playing purpose Gene-Seeds are migrated into Core Mod, so if you prefer other Warhammer 40k mod's assets, you don't necessarily use sub faction mods.
Don't need sub faction mod if you don't plan to play as specific faction
Now all role playing purpose Gene-Seeds are migrated into Core Mod, so if you prefer other Warhammer 40k mod's assets, you don't necessarily use sub faction mods. But for full functionality it would be better for you to use this core library.Summary
Core Libraries for Chaos Faction mods from MIM Warhammer 40k. Basic concept of Chaos Factions are, the same as previous version, pure enemy which bring some balance to heavily overpowered player Space Marine colony. That is why their hediffs are little bit too strong, but enough to slaughter post-humans and let you not be boring in later play-through.This mod contains
Cultures
Abilities
Chaos Lord - No Independant Codex
Death Guard Chaos Lord
Exalted Sorcerer
World Eaters Chaos Lord
Dark Apostle
Exalted Champion
Warpsmith
Plague Surgeon
Raptor
Havoc
Legionaries
Khorne
Exalted Eightbound
Eightbound
World Eaters Terminators
World Eaters
Nurgle
DeathShroud Terminator
Slaanesh
Noise Marine
Doom Siren
Sonic Shrieker
Tzeentch
Thousand Sons
Tzaangor Shaman
Helbrute
Requires VFE - Pirates.
Corpseman Backpack
Trench sweeper shield
Hediff
Blightlord Terminator
Fortifications