// Management · RimWorld Mod

Mine Mine Mine!

Mine Mine Mine! mod preview for RimWorld

It started out an ordinary day until you and your companions hit the mother lode, while working unsupervised in the Interplanetary Mining Corporation's farthest outpost.

It started out an ordinary day until you and your companions hit the mother lode, while working unsupervised in the Interplanetary Mining Corporation's farthest outpost.

You have high-tailed it across the other side of the planet and now need to keep your ill-gotten spoils safe, until you can work out how to get off this desolate rock.

You grabbed a few things from the supply warehouse...hopefully it's enough...you've even taken the camp mascot with you!

Hunker down and don't attract too much attention.

Your faction will be a New Arrivals.
Start with 3 people, chosen from 6.
Player starting characters have a 100% chance to start with trait: Undergrounder
Player starting characters have a 80% chance to start with trait: Tough
Player starting characters have a 80% chance to start with trait: Industrious
Player starting characters have a 80% chance to start with trait: Super-immune
Start with research: Beer brewing
Start with research: Battery
Start with research: Deep drilling
Start with research: Long-range mineral scanner
Start with research: Hydroponics
Start with research: Packaged survival meal
The stat "mining speed" will be universally multiplied by 600%.
The stat "mining yield" will be universally multiplied by 200%.
The stat "construction speed" will be universally multiplied by 10%.
The stat "construct success chance" will be universally multiplied by 1000%.
The stat "carrying capacity" will be universally multiplied by 500%.

Start with:
-Vanometric power cell
-Berries x150
-Bolt-action rifle x2
-Steel knife
-Heavy fur bedroll x3
-Packaged survival meal x50
-Megascreen television
-Gold x20000
-Kibble x500
-Random pet x1

Tags

  • scenario