// Management · RimWorld Mod

Miniaturisation

Miniaturisation mod preview for RimWorld

Enables core game mechanics of miniaturisation for more than just furniture.

Enables core game mechanics of miniaturisation for more than just furniture.
v1.0.0 update
Now with 100% more patching! :)

Introduction:


I like to build modular bases and most often than not I am re-purposing rooms as my base progresses. Moving production benches comes at a great cost without any practical reason, so I decided to create this mini-mod.

About:


The core game already has mechanics to allow for uninstalling/reinstalling (moving) furniture and some buildings. My mini-mod enables this mechanics for most benches and some other small buildings as well. That's it. No new mechanics. Pure XML. Full list of movable buildings:

TorchLamp
OrbitalTradeBeacon*
MoisturePump
CommsConsole
TableSculpting*
TableButcher*
HandTailoringBench*
ElectricTailoringBench*
FueledSmithy*
ElectricSmithy*
TableMachining*
ElectricStove*
FueledStove*
TableStonecutter*
Brewery*
DrugLab*
ElectricSmelter*
BiofuelRefinery
FabricationBench
SimpleResearchBench*
HiTechResearchBench
HydroponicsBasin
DeepDrill
PassiveCooler
Cooler

*) Movable in the vanilla game since B19.

Compatibility:


This mini-mod is 100% save game compatible as long as you do not leave any uninstalled buildings before disabling it or unsubscribing.

Non-Steam download links (including old and unstable versions):


https://ludeon.com/forums/index.php?topic=20619

License:


Can modpack makers include your mod in their modpack? Yes.
Can other modders make derivative mods based on yours? Yes.