New Update - Fix wools for the synthread recipe, now work also with wools from other mods.
New Update
- Fix wools for the synthread recipe, now work also with wools from other mods.
About
This mod adds new recipes for uncraftable items from fabrication bench and drug lab, recipes are unlocked through new research.
I tried to balance to be as close as possible to the vanilla game, the ingredients cost is around the cost of the finished product. The researches can be unlocked with the Fabrication research as a prerequisite, to limit access in early game.
Content
Plasteel (bulk x10)
Ressources to make : Steel x2 + Chemfuel x2
Work to make : 300 ticks (5s)
Skill required : Crafting 7
Crafted at : Fabrication Bench
Research required : Plasteel (Base cost : 4000 / Prerequisites : Fabrication + Biofuel Refining)
Synthread x10
Ressources to make : Cloth x5 + Wools x5 + Chemfuel x10
Work to make : 2400 ticks (40s)
Skill required : Crafting 6
Crafted at : Fabrication Bench
Research required : Synthread (Base cost : 3000 / Prerequisites : Fabrication + Biofuel refining)
Hyperweave x10
Ressources to make : Synthread x6 + Devilstrand x4 + Plasteel x2 + Component x1
Work to make : 3600 ticks (1min)
Skill required : Crafting 8
Crafted at : Fabrication Bench
Research required : Synthread (Base cost : 6000 / Prerequisites : Advanced Fabrication + Synthread + Devilstrand + Plasteel)
Neutroamine x4
Ressources to make : Psychoid Leaves x8 + Herbal Medicine x1
Work to make : 1600 ticks (40s)
Skill required : No
Crafted at : Drug Lab
Research required : Neutroamine Production (Base cost : 1500 / Prerequisites : Drug Production + Microelectronics)
Glitterworld Medicine (bulk x4)
Ressources to make : Medicine x1 + Neutroamine x3 + Hyperweave x2
Work to make : 1080 ticks (18s)
Skill required : Intellectual 8 + Crafting 6
Crafted at : Drug Lab
Research required : Glitterworld Medicine Production (Base cost : 4500 / Prerequisites : Medicine Production + Neutroamine Production + Hyperweave + Vitals Monitor)
Luciferium (bulk x4)
Ressources to make : Glitterworld Medicine x1 + Uranium x2 + Neutroamine x2
Work to make : 1020 ticks (17s)
Skill required : Intellectual 8 + Crafting 6
Crafted at : Drug Lab
Research required : Glitterworld Medicine Production (Base cost : 3000 / Prerequisites : Glitterworld Medicine Production)
Healer Mech Serum
Ressources to make : Glitterworld Medicine x6 + Luciferium x4 +Penoxycyline x8 + Hyperweave x20 + Plasteel x15 + Advanced Component x2
Work to make : 26000 ticks (7.22mins)
Skill required : Intellectual 10 + Crafting 8
Crafted at : Drug Lab
Research required : Healer Mech Serum (Base cost : 5000 / Prerequisites : Luciferium Production + Penoxycyline Production + Bioregeneration (DLC Ideology))
Resurrector Mech Serum (New Update)
Ressources to make : Healer Mech Serum x2 + Wake-up x12 + Go-juice x8 + Advanced Component x1
Work to make : 45000 ticks (12.5mins)
Skill required : Intellectual 12 + Crafting 8
Crafted at : Drug Lab
Research required : Resurrector Mech Serum (Base cost : 8000 / Prerequisites : Healer Mech Serum + Wake-up Production + Go-juice Production)
Antigrain warhead
Ressources to make : Plasteel x30 + Chemfuel x60 + Uranium x40 + Gold x10 + Advanced Component x2
Work to make : 20000 ticks (5.55mins)
Skill required : Crafting 12 + Intellectual 8
Crafted at : Fabrication Bench
Research required : Antigrain warhead (Base cost : 8000 / Prerequisites : Advanced Fabrication + Mortars + Plasteel)
Shield Core (DLC Royalty)
Ressources to make : Plasteel x15 + Uranium x10 + Advanced Component x1
Work to make : 6000 ticks (1min)
Skill required : Crafting 8
Crafted at : Fabrication Bench
Research required : Shield Core (Base cost : 2500 / Prerequisites : ShieldBelt + Plasteel)
Monosword (DLC Royalty)
Ressources to make : Plasteel x115 + Uranium x50 + Advanced Component x3
Work to make : 45000 ticks (12.5mins)
Skill required : Crafting 8
Crafted at : Fabrication Bench
Research required : Royalty Weapons (Base cost : 3000 / Prerequisites : LongBlades + Plasteel)
Plasmasword (DLC Royalty)
Ressources to make : Plasteel x80 + Uranium x70 + Advanced Component x4
Work to make : 45000 ticks (12.5mins)
Skill required : Crafting 8
Crafted at : Fabrication Bench
Research required : Royalty Weapons (Base cost : 3000 / Prerequisites : LongBlades + Plasteel)
Zeushammer (DLC Royalty)
Ressources to make : Plasteel x150 + Uranium x30 + Advanced Component x2
Work to make : 45000 ticks (12.5mins)
Skill required : Crafting 8
Crafted at : Fabrication Bench
Research required : Royalty Weapons (Base cost : 3000 / Prerequisites : LongBlades + Plasteel)
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou