// Management · RimWorld Mod

Modern Learning Menu

◆ Modern Learning Menu ◆ RimWorld scatters "learning" across a dozen places — the skills tab, growth-moment letters, the children's learning need, and whatever education mods you've stacked on top.

◆ Modern Learning Menu ◆

RimWorld scatters "learning" across a dozen places — the skills tab, growth-moment letters, the children's learning need, and whatever education mods you've stacked on top. This pulls all of it into one clean, flat, colour-coded dashboard: a bottom-bar button opens a window of draggable, resizable panels that read every progression system in your modlist and show it in one place.

One button. Every skill, passion, growth moment, class, vat, and expertise track in your colony — at a glance.

✦ The Dashboard

  • Seven panels, three columns — drag any panel by its title bar to a new column, resize by dragging the divider, minimise to a header, or lock the whole layout. Your arrangement is saved.
  • Flat, suite-styled UI — the same dark palette, flat scrollbars, mod-icon badges and hover-explained titles as the rest of the Modern/Nice tab family.
  • Auto-detects your modlist — a row of mod icons in the top bar lights up for each supported system that's active. Panels fill themselves in automatically; nothing to configure.

✦ Colony Skills

A full colonist × skill matrix. Every pawn is a column, every skill a row. Each cell shows the level, an XP-progress bar, and a passion icon (vanilla fire or Vanilla Skills Expanded's custom passions). Scrolls horizontally for big colonies; hover any cell for exact XP.

✦ Children & Growth Moments

Requires Biotech.
  • Child Development — one card per child: growth tier as a row of diamonds, growth-point progress to the next tier, the Learning need bar, active learning desires, and (with Children School & Learning) their school schedule. A ⚡ badge appears the moment a growth moment is ready — click it to open the choice dialog.
  • Growth Moments — pending birthday trait/passion choices at the top, plus a timeline of every child's upcoming milestone ages (7, 10, 13) with a preview of what each tier grants.

✦ Education — every system, one panel

  • Cybranian — Rim Education — each colonist's education level, an icon, and progress to the next level.
  • Vanilla Education (Progression: Education) — scheduled classes with teacher, students, lesson time, subject and completion progress.
  • Children, School & Learning — each child's school hours per day and whether they're attending right now.

✦ Active Training

  • Vat Learning — colonists growing in growth vats, with a live bar toward their next skill-XP award. Lights up an "Enhanced" badge when Enhanced Vat Learning is installed.
  • Simple Learning — who's at a learning desk and what skill they're studying.
  • Misc. Training — who's using training equipment, the skill they're practising, and the station they're at.

✦ Learning Summary & VSE Expertise

  • Learning Summary — a colony-wide read on your skills: a passion breakdown (minor / major / VSE) with bars, skill milestone counts (maxed, expert, skilled, average level), and how many colonists are learning right now. Built entirely from your colonists — not the vanilla tutorial Learning Helper.
  • VSE Expertise — Vanilla Skills Expanded's separate expertise tracks, per colonist, each with its own level and XP bar. Pick a pawn from the pill row to view their records.

✦ Supported systems

  • Biotech (DLC) — growth tiers, growth moments, the Learning need, growth-vat learning.
  • Vanilla Skills Expanded — custom passions and the Expertise system.
  • Vanilla Education (Progression: Education) — classes, study groups, proficiencies.
  • Children, School & Learning — school schedules and attendance.
  • Cybranian — Rim Education — education levels.
  • Simple Learning — learning desks.
  • Misc. Training — training equipment.
  • Enhanced Vat Learning — vat-learning tweaks.
Every integration is detected at runtime by reflection — no hard dependencies. Run none of them and you still get the vanilla skills matrix and colony summary; run all of them and every panel fills in.

✦ Quality of life

  • Drag, resize, minimise, lock — full control over the layout; right-click the lock to reset to defaults.
  • Hover-explained everything — every panel and section title tells you what it is and which mod feeds it.
  • Flat auto-styled scrollbars and a window-scale slider (55–100%) in settings.
  • Safe to add or remove mid-save — it only reads data, it never changes your pawns.

✦ Compatibility

  • Requires Harmony. Built for RimWorld 1.6.
  • All supported mods are optional and soft-detected — load any combination.
  • Part of the Modern/Nice tab family; shares its look and feel.

Built for RimWorld 1.6. Every learning system your colony has — finally in one window.