// Management · RimWorld Mod

More Faction Interaction (Continued)

by Mlie

1.61.51.41.31.21.0
Steam ↗
More Faction Interaction (Continued) mod preview for RimWorld

Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.


Update of Mehnis mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1454024362

- Updated by Taranchuk
- Commissioned by Spark7979
- Updated as is, have not been tested with other mods than those listed below. Please report if any mod is not compatible.
- Added german translation, thanks Erdnussbrot!
- Added Czech translation, thanks FubarXS!
- Increased the time modifier for faction interaction max-value to 10
- Added option to disable Annual Expo since it seems to cause issues for some users
- Added option to exclude trade caravans from the faction interaction changes

- Reported to work with Dynamic Diplomacy and the 'Vanilla Expanded' factions series. Thank you Black Goat.
- Seems to work best loaded at the bottom of the mod-list

Regarding getting too many caravans: (via Black Goat)
” MFI increases probability of trade caravans arriving based on faction goodwill. This is working as intended but I suspect this feature can be compounded to an unwanted degree for players using a lot of faction mods and/or by using Dynamic Diplomacy with certain settings.

My recommendations for people who play with MFI + DD or faction mods would be to increase the "Time modifier for faction interaction" slider in the MFI mod settings menu from 1 to 3 and to disable the "Allow Alliance" and "Allow permanent enemy factions to change relationships" options for DD. ”

- Another solution for the trader-spam is to use my mod Ask before enter







Adds more interaction with and between factions, bringing the world to life.

Meaningful faction relations

- Build up trust and factions will reward you - Cement relations by inter-faction marriages - Help factions recover from various setbacks - Factions may call upon you for labour - Favours for favours - Increased rate of world events

Trade improvements

- Specialised traders desperate for certain goods - More frequent traders, if you treat them right - Traders get richer as you build up trust - Traders bring higher quality as relations increase

A living world

- Pirates spread out and grow outposts - Pirates can demand tribute if they're close by - destroy their outposts! - Show off your skills at the yearly exposition. Maybe you'll do well and be invited to host next year? - Roadworks. To strengthen ties and increase trade, your allies can build roads as a nice silver sink. - Squatters! Someone found a use for an old deserted settlement.

Warring factions

- Unrest is brewing between two factions! Will you pick a side, stay neutral or profiteer?

TL;DR: More events

- Diplomatic marriages - Reverse trade requests - Bumper crops - Hunter's Lodge - Pirate extortion - Mystical Shaman - Annual Expo - Squatters - Roadworks - Faction WAR

Credits

- SerpyDerpy, preview image and art. - Brrainz, Harmony. - XeoNovaDan, rubberducking and testing. - erdelf, erdelf. - ShotgunFrenzy, art. - Halno, art. - Ian, text revisions. - My testers. You know who you are. Thanks to Eviltrick in particular.

Shoutout to Albion of Sparkling Worlds, for the inspiration and support.

Languages

- Japanese, courtesy of Proxyer - Russian, courtesy of Djeban74/Reasonable Max - Chinese (Simplified), courtesy of =O.W.L.S=o_Onion and publicuser - Polish, courtesy of pawelik001 - Spanish, courtesy of CANALETA - Spanish (Latin), courtesy of CANALETA - French, courtesy of jerlotrie - Italian, courtesy of EvaineQ

Want to help translate this mod in your language? Check out the "Pirate" folder inside the Languages folder on GitHub for all up to date strings.

Links

- Ludeon: https://ludeon.com/forums/index.php?topic=35832

Compatibility

- Yes you can add it to an existing save. Use a new one for best results, but it'll work on your current run. No, you can't remove it from an existing save. - Yes it's compatible with Hospitality. - Yes it's compatible with Roads of the Rim. MFI treats roadworks as a silver sink, with Roads of the Rim you're more involved. - For compatibility with Zetrith's multiplayer mod, you need https://steamcommunity.com/sharedfiles/filedetails/?id=1629973374


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort to sort your mods

| tags: faction diplomacy