// Management · RimWorld Mod

More Necrons for RH40K

More Necrons for RH40K mod preview for RimWorld

Mod of Neronix17's Warhammer 40K mod Added three new Necron types: Worker, Immortal, and Cryptek, and tweaked the existing types a bit.

Mod of Neronix17's Warhammer 40K mod

Added three new Necron types: Worker, Immortal, and Cryptek, and tweaked the existing types a bit. Neronix17 is super clear about Necrons not being finished, but they are fun to play if you like attacking and raiding other bases in his awesome 40K mod, which I do. They're still a bit OP, it's easy to get complacent with scarabs doing most everything and Necrons not needing to eat, so this is my attempt to make it slightly less OP and for there to be a reason to build up your base and recruit other colonists. Setup Neronix17's mod like normal, then add this immediately afterwards:
  • Core
  • HugsLib
  • JecsTools
  • Humanoid Alien Races 2.0
  • Story Framework
  • Turret Extensions
  • Rimhammer 40k
  • More Necrons for 40K
Please comment if you have any issues, or if something seems really off. I've been cleaning up the data files for the workshop and it's possible I've missed something or accidentally checked in a debugging version Credits: XML and artwork taken heavily from Neronix17's mod and modified by myself (badly). Look there for proper credits. Backstories and descriptive text liberally swiped from https://warhammer40k.fandom.com