// Management · RimWorld Mod

More Vanilla Body Parts

by Mr.Mister

1.41.31.21.11.0
Steam ↗
More Vanilla Body Parts mod preview for RimWorld

Short Introduction At first I made this mod for myself to spice up the game a bit with some new parts.

Short Introduction

At first I made this mod for myself to spice up the game a bit with some new parts. But I decided to upload it in case others want to use it. Currently adds four new body parts. They're made to fit into vanilla and not stand out too much. I might add more parts in the future if I come up with more of them. Feel free to give suggestions as well!

Item list

Name Type Description Stats Base Value Notes Crafting Prosthetic Jaw Jaw Replacement A replacement for a missing jaw. Uses a small motor to open and close at will of the user. Efficiency: 100% 150 Better than the denture and the same efficiency as a normal jaw. The only downside is that it can't be used to bite enemies. Machining (40 Steel, 1 Component) Prosthetic Pelvis Pelvis Replacement A replacement for a fractured pelvis. Replaces the damaged pelvis with an artificial one to allow the user to walk again. The prosthetic is not nearly as pleasant to walk on as a real one, although it is better than nothing. Efficiency: 65% 150 Use it to fix a permanently broken pelvis under 65%, otherwise probably better to leave it as is. Thanks to Xoopster for the idea! Machining (40 Steel, 1 Component) Bionic Pelvis Pelvis Replacement An advanced pelvis replacement. Replaces the damaged pelvis with a new advanced one. For the user it's almost unnoticeable that the pelvis has been replaced, which let's them walk as good as with a natural one. A restorative system allows it to recover from damage. Efficiency: 100% 300 Used to replace a fractured pelvis. Pretty much also an upgrade from the normal pelvis because of the self healing. Thanks to Xoopster for the idea! Fabrication (12 Plasteel, 3 Adv. Components) Prosthetic Spine Spine Replacement A replacement for a fractured spine. Replaces the damaged vertebra to stabilize the spine enough to allow the user to walk again. Although not as well as with a normal spine. Efficiency: 65% 150 Only meant to be used if you fracture a spine earlier in the game before bionics. Thanks to Gamingstuff015 for the idea! Machining (40 Steel, 1 Component) Bionic Jaw Jaw Replacement An advanced and strong jaw replacement. Makes eating and talking easier and can be used in combat to bite enemies. A restorative system allows it to recover from damage. Efficiency: 125%, Damage: 12 300 Best jaw replacement available since it's better than a normal one. Fabrication (12 Plasteel, 3 Adv. Components) Artificial Nose Nose Replacement An artificial nose which works as a replacement for a shattered one. Efficiency: 100% 100 Used to replace broken noses and to get rid of the "disfigured" debuff. Machining (40 Steel) Brain Accelerator Brain Implant A brain implant that accelerates brain efficiency. While it improves efficiency it also makes the user extremely more sensitive to pain and stresses them out, lowering mood significantly. Also has the risk of the user experiencing extreme nausea. The feeling of pain can still be removed with a painstopper. Brain Efficiency: +50%, Pain Factor: 250% 800 Has a slight risk of giving the user intense nausea that can last for a few days. It's not anything life threatening, it will mostly just immobilize them for a while. Only acquired from trades or as a reward.

Compatibility

From what I know there are no compatibility issues at the moment. If you happen to find any please leave them in the comments for me to try and fix.