// Management · RimWorld Mod
[MT] ComPatch: Some More Jobs and Lambda's Wheatstraw
Go patch boy, go! Makes the Grind Wheatstraw task (workGiver) from Lambda's Wheatstraw known to Some More Jobs, so that you can adjust its work priority, or assign it to a custom job (WorkType). You will need XML Extensions in order to even use Some More Jobs properly, as it's he
Go patch boy, go!
Makes the Grind Wheatstraw task (workGiver) from Lambda's Wheatstraw known to Some More Jobs, so that you can adjust its work priority, or assign it to a custom job (WorkType).
You will need XML Extensions in order to even use Some More Jobs properly, as it's heavily dependent on the mod settings and patching functions, but for some reason that mod's author neglected to list it as a dependency. I've listed it here to make sure you don't forget!
Example use case:
Milling wheatstraw is a Cooking task, but like butchering meat, it yields a cooking ingredient and not a finished foodstuff intended for eating. This makes it a suitable task for unskilled cooks to do while your skilled cooks focus on making meals that won't poison your colony. You COULD separate these jobs by using skill level requirements in the milling and cooking bills, but then if your food preppers become too skilled to do milling, they'll stop doing it entirely.
Instead, you might use Some More Jobs to create a 'Food Prep' work type that separates milling (plus butchering and brewing) from the Cooking work type, which allows you to easily control and change permissions from the Work tab. This also allows you to set Food Prep as a secondary priority for your chefs, so they can make their own ingredients if they run out and there are no preppers working. This way, if the Food Prep staff all get sick/wounded/die, your cooks can automatically take over food prep as a stopgap without you needing to mess with the bills or other micro management.